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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 and before and 4th edition.
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5386130" data-attributes="member: 35909"><p>Agreed.</p><p></p><p>I don't like 4E for many reasons, don't feel like rehashing it all. Some general points:</p><p></p><p>-No particular niche protections for classes; as a result they all look too similar to me. Would mind it less if they had done away with the class system altogether and let you just buy up whatever powers you wanted, ironically. As it is, it's sort of like they were aiming for either cliff side of a valley and ended up plummeting down the middle.</p><p>-Skill system was disgustingly butchered and skill challenges were completely broken (presumably fixed by now)</p><p>-All game balance and 99% of the thought revolves around combat. I play heavy combat games, but that still bothered me that they put so little effort into the world and utility abilities.</p><p>-A lot of dissociated mechanics. NPCs use completely different rules than PCs. PCs have healing surges and encounter/daily powers, NPCs have things like recharge mechanics for their abilities. A kobold NPC has completely different racial abilities than a kobold PC. I like rules with internal consistency. </p><p>-Everything is a "power," even "basic attacks." When you're using powers every single round, it makes them feel less interesting.</p><p>-They'll eratta/patch it at the drop of the hat. Kind of the mirror opposite of 3E, where blatantly broken things were often never ever addressed at all. Instead in 4E, you see them revising a mid level ranger power right at release because it turns out with it a ranger can one-shot orcus. The problem for me is, it's not just extreme examples like that, they seem to just errata things SO much. Since I've found that "internet problems" like the 15 min. adventuring day aren't real issues for me, just the thought of a small pack of whining internet users getting WotC to possibly go and nerf things that were perfectly fine gets under my skin.</p><p>-In the lead up to 4E, 3E was frequently disparaged as a reason to switch. Later on, 3E pdfs were taken down along with 4E ones, supposedly due to piracy concerns over new releases. Except there were no new 3E releases, any books for that edition had long since been pirated anyway. Instead it was to make it difficult to find 3E products to force current gamers to switch and prevent newcomers from encountering "their biggest rival." Douchy things like that will make me hate any company and their products.</p><p></p><p>Umm yeah...that's the "short summary," lol.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5386130, member: 35909"] Agreed. I don't like 4E for many reasons, don't feel like rehashing it all. Some general points: -No particular niche protections for classes; as a result they all look too similar to me. Would mind it less if they had done away with the class system altogether and let you just buy up whatever powers you wanted, ironically. As it is, it's sort of like they were aiming for either cliff side of a valley and ended up plummeting down the middle. -Skill system was disgustingly butchered and skill challenges were completely broken (presumably fixed by now) -All game balance and 99% of the thought revolves around combat. I play heavy combat games, but that still bothered me that they put so little effort into the world and utility abilities. -A lot of dissociated mechanics. NPCs use completely different rules than PCs. PCs have healing surges and encounter/daily powers, NPCs have things like recharge mechanics for their abilities. A kobold NPC has completely different racial abilities than a kobold PC. I like rules with internal consistency. -Everything is a "power," even "basic attacks." When you're using powers every single round, it makes them feel less interesting. -They'll eratta/patch it at the drop of the hat. Kind of the mirror opposite of 3E, where blatantly broken things were often never ever addressed at all. Instead in 4E, you see them revising a mid level ranger power right at release because it turns out with it a ranger can one-shot orcus. The problem for me is, it's not just extreme examples like that, they seem to just errata things SO much. Since I've found that "internet problems" like the 15 min. adventuring day aren't real issues for me, just the thought of a small pack of whining internet users getting WotC to possibly go and nerf things that were perfectly fine gets under my skin. -In the lead up to 4E, 3E was frequently disparaged as a reason to switch. Later on, 3E pdfs were taken down along with 4E ones, supposedly due to piracy concerns over new releases. Except there were no new 3E releases, any books for that edition had long since been pirated anyway. Instead it was to make it difficult to find 3E products to force current gamers to switch and prevent newcomers from encountering "their biggest rival." Douchy things like that will make me hate any company and their products. Umm yeah...that's the "short summary," lol. [/QUOTE]
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