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<blockquote data-quote="billd91" data-source="post: 5386532" data-attributes="member: 3400"><p>Had 4e been presented to me as a new version of the stripped down D&D miniatures game from 3e, I would have been far more accepting of it. At that level, I think it's a good game.</p><p></p><p>Trouble was, it was WotC's new version of D&D and it didn't live up to its predecessors. For good or ill (depending on the viewer), D&D has baggage and traditional elements. 4e, as I see, doesn't fit with them very well. It sacrifices a lot of D&D's charm and flexibility for game play balance, to its loss, in my opinion.</p><p></p><p>There are some interesting ideas coming out of 4e. At first I thought that the idea of having 6 stats with the player choosing three to be his defensive stats was kind of nice. It made it easy for players to figure out what to concentrate on for their stats and they could pick ones that had good synergy with their offensive powers. Trouble was not every stat still isn't equal and some class builds are hit more than others with the implications. So the much vaunted balance started showing its deficiencies to me.</p><p></p><p>In the end, there were simply too many things about 4e that I didn't like as a replacement for my preferred versions of D&D. Paizo kept a version of 3.5 in print with upgrades that I enjoyed, so I went with Pathfinder for my D&D game.</p></blockquote><p></p>
[QUOTE="billd91, post: 5386532, member: 3400"] Had 4e been presented to me as a new version of the stripped down D&D miniatures game from 3e, I would have been far more accepting of it. At that level, I think it's a good game. Trouble was, it was WotC's new version of D&D and it didn't live up to its predecessors. For good or ill (depending on the viewer), D&D has baggage and traditional elements. 4e, as I see, doesn't fit with them very well. It sacrifices a lot of D&D's charm and flexibility for game play balance, to its loss, in my opinion. There are some interesting ideas coming out of 4e. At first I thought that the idea of having 6 stats with the player choosing three to be his defensive stats was kind of nice. It made it easy for players to figure out what to concentrate on for their stats and they could pick ones that had good synergy with their offensive powers. Trouble was not every stat still isn't equal and some class builds are hit more than others with the implications. So the much vaunted balance started showing its deficiencies to me. In the end, there were simply too many things about 4e that I didn't like as a replacement for my preferred versions of D&D. Paizo kept a version of 3.5 in print with upgrades that I enjoyed, so I went with Pathfinder for my D&D game. [/QUOTE]
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