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<blockquote data-quote="Jack Simth" data-source="post: 5387265" data-attributes="member: 29252"><p>Not really. If everyone's on an even playing field, the DM can adjust quite easily, simply by using stronger/weaker monsters at them. </p><p></p><p>The problem is more one of there being a rather large discrepancy in character power between different classes at high levels. With very little work needed, it's a very simple matter for a Druid-20 to be very, very strong, handling combat very well and filling multiple party roles without much hassle. There's basically one feat (Core, even) that's needed for a Druid to do well; that, and prioritizing Wis and Con, and the Druid is pretty much good to go with a small amount of experimentation on tactics, spells, and wildshape forms - they're hard to goof up, really. Meanwhile, it takes a *lot* of work to make a Monk-20 that strong, and even once you do, you've specialized your monk, and he's basically a one-trick-pony (maybe a two trick pony, but that's about the limit). </p><p></p><p>If the Monk and Druid players are of equal skill in optimization, and they're in the same party, this gives the DM a problem: Anything that's a decent challenge for the Druid-20 in the party is going to be pretty much insurmountable for the Monk-20 in the party. Anything the Druid can't easily slaughter is liable to easily slaughter the Monk. And that's a problem that's hard to overcome without being very obvious about it - which tends to break immersion. That's the big problem of high-level play.</p><p></p><p>Do note that the Monk and Druid were just fairly simple examples - most the classes are that way to a significant degree.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5387265, member: 29252"] Not really. If everyone's on an even playing field, the DM can adjust quite easily, simply by using stronger/weaker monsters at them. The problem is more one of there being a rather large discrepancy in character power between different classes at high levels. With very little work needed, it's a very simple matter for a Druid-20 to be very, very strong, handling combat very well and filling multiple party roles without much hassle. There's basically one feat (Core, even) that's needed for a Druid to do well; that, and prioritizing Wis and Con, and the Druid is pretty much good to go with a small amount of experimentation on tactics, spells, and wildshape forms - they're hard to goof up, really. Meanwhile, it takes a *lot* of work to make a Monk-20 that strong, and even once you do, you've specialized your monk, and he's basically a one-trick-pony (maybe a two trick pony, but that's about the limit). If the Monk and Druid players are of equal skill in optimization, and they're in the same party, this gives the DM a problem: Anything that's a decent challenge for the Druid-20 in the party is going to be pretty much insurmountable for the Monk-20 in the party. Anything the Druid can't easily slaughter is liable to easily slaughter the Monk. And that's a problem that's hard to overcome without being very obvious about it - which tends to break immersion. That's the big problem of high-level play. Do note that the Monk and Druid were just fairly simple examples - most the classes are that way to a significant degree. [/QUOTE]
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