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<blockquote data-quote="Alexander123" data-source="post: 5387414" data-attributes="member: 98794"><p>This is interesting because in Diablo, melee characters like the paladin, amazon and barbarian were not dominated by casters like the necromancer and the sorceror while the casters also were very independent and did not require resting for spells and were prepared at any time and at any moment for battle as opposed to D&D casters. As far as casters in diablo, while curses and other spells did exist, mainly either you were a conjurer or an evoker. (translated to D&D spell schools.) Curses were also only an aid to melee characters and could easily be overcome by melee characters. And the paladin and the amazon had their own sort of magic as well as the barbarian who had something which could be called magic. And in Diablo the basic question was dealing the most damage effectively, essentially an effort to lower the opponents health bar to 0 before they do the same to you. Mana was something everyone had but some classes were more mana dependent while some less, but this was nothing which determined who dominated in the game. Now I think Diablo and D&D are two very different and interesting systems to compare (my opinion, feel free to disagree. might be because I have experience with Diablo.) because in Diablo such a thing did not take place. Melee characters like the barbarian, amazon and the paladin were just as capable as the necromancer who relied on summons and/or evocation and the sorc who also relied on evocation. So in this context, what do you think allows such a disparity to arise between caster and non-caster classes since this disparity is entirely absent in Diablo? I know this isn't the exactly the topic of the thread so if you all think that it is appropriate I will start a new thread with this post.</p><p> </p><p>I might also note that classes in Diablo were capable of single-player as well as multi-player gaming as opposed to D&D which is and I emphasize this, built for multi-player and no character can solo a D&D game. (of course, while classes in Diablo 2 were independent, Diablo 2 battlenet is the most fun way to play it, absolutely and unequivocally superior to singleplayer.)</p></blockquote><p></p>
[QUOTE="Alexander123, post: 5387414, member: 98794"] This is interesting because in Diablo, melee characters like the paladin, amazon and barbarian were not dominated by casters like the necromancer and the sorceror while the casters also were very independent and did not require resting for spells and were prepared at any time and at any moment for battle as opposed to D&D casters. As far as casters in diablo, while curses and other spells did exist, mainly either you were a conjurer or an evoker. (translated to D&D spell schools.) Curses were also only an aid to melee characters and could easily be overcome by melee characters. And the paladin and the amazon had their own sort of magic as well as the barbarian who had something which could be called magic. And in Diablo the basic question was dealing the most damage effectively, essentially an effort to lower the opponents health bar to 0 before they do the same to you. Mana was something everyone had but some classes were more mana dependent while some less, but this was nothing which determined who dominated in the game. Now I think Diablo and D&D are two very different and interesting systems to compare (my opinion, feel free to disagree. might be because I have experience with Diablo.) because in Diablo such a thing did not take place. Melee characters like the barbarian, amazon and the paladin were just as capable as the necromancer who relied on summons and/or evocation and the sorc who also relied on evocation. So in this context, what do you think allows such a disparity to arise between caster and non-caster classes since this disparity is entirely absent in Diablo? I know this isn't the exactly the topic of the thread so if you all think that it is appropriate I will start a new thread with this post. I might also note that classes in Diablo were capable of single-player as well as multi-player gaming as opposed to D&D which is and I emphasize this, built for multi-player and no character can solo a D&D game. (of course, while classes in Diablo 2 were independent, Diablo 2 battlenet is the most fun way to play it, absolutely and unequivocally superior to singleplayer.) [/QUOTE]
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