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<blockquote data-quote="Jack Simth" data-source="post: 5387474" data-attributes="member: 29252"><p>There's things in video games that are extremely problematic (and so are usually skipped), that are simple to do in Pen&Paper. For instance, in Diablo 2, is the Wizard Greater invisible, flying, and dropping Fireballs on the Paladin from 300 feet up (Doable at 7th level for a Wizard in 3.5 D&D)? I'm not specifically familiar with Diablo 2, but the most likely answer is 'no' - precisely because such effects cause problems (rendering issues prevent long-range targeting past a point; flight makes it much harder to set up effective obstacle courses and monster AI's; Greater Invisibility is usually removed for game balance issues, although regular invisibility is often left in, as it goes away when you attack). In 3.5 and earlier D&D, Wizards have these options primarily because they're a staple of fantasy books, and they're not hard to implement when everything's in the people's imagination anyway. </p><p></p><p>However, such little options, while not individually powerful, tend to make for lots of power discrepancy when combined.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5387474, member: 29252"] There's things in video games that are extremely problematic (and so are usually skipped), that are simple to do in Pen&Paper. For instance, in Diablo 2, is the Wizard Greater invisible, flying, and dropping Fireballs on the Paladin from 300 feet up (Doable at 7th level for a Wizard in 3.5 D&D)? I'm not specifically familiar with Diablo 2, but the most likely answer is 'no' - precisely because such effects cause problems (rendering issues prevent long-range targeting past a point; flight makes it much harder to set up effective obstacle courses and monster AI's; Greater Invisibility is usually removed for game balance issues, although regular invisibility is often left in, as it goes away when you attack). In 3.5 and earlier D&D, Wizards have these options primarily because they're a staple of fantasy books, and they're not hard to implement when everything's in the people's imagination anyway. However, such little options, while not individually powerful, tend to make for lots of power discrepancy when combined. [/QUOTE]
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