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<blockquote data-quote="Ogrehatescomputers" data-source="post: 5388241" data-attributes="member: 94367"><p>"I'm not playing WoW, I'm playing DnD" </p><p></p><p>yes. yes. yes. a thousand times yes. that is a good way of summing up how I feel about 4e. </p><p></p><p>If you play 4e and you enjoy it. Great. I'm glad you've found something that you like. I have nothing against that, and have played with people who play both. (and some who still play ADnD. Whatever works for you. Awesome. </p><p></p><p>I was, at first excited about the release of 4e. When I got my first look at a the core rule book for it however, I became much less happy. The first thing I looked at, races. And from then on my heart sank more and more through out the book. half dragons and teiflings being described as "races that can be seen in nearly every big city". It's just not what I care for in my fantasy settings. I mean really. I freaking half dragon. being "normal" sorry. I prefer good ol Dwarves and Elves and Humans and Gnomes. The more "classic" fantasy creatures. (but this is all just a bit of a rant, because as a DM you can simply say, no dragon people. or something to that affect and use only "classic" fantasy races) </p><p></p><p>My point it this, it set the tone for the rest of the book, for me at least. Everything was uber powerful. Every class, every race, every "power". It was too much. Your heroes are epic from start to finish. I prefer my heroes having to battle hard just to find a +1 longsword. And my fighters having to drink a potion of cure xxxx. not say, im going to heal myself with my healing surge because for some reason even though im not a magic user i can heal my wounds. blah i say. BLAH. </p><p></p><p>Per encounter abilities for everyone because supposedly people complained about wizards and clerics having to stop because they ran out of spells after one two or three encounters. What the crap kind loser caster are you playing that you dont have scrolls and wands and other items so you can still be useful. if you build a wizard and he is useless when he has no spells then your build is fail. even low levels should bust out the trusty crossbow and support the tanks.</p><p></p><p> Again I rant. I'm sorry. It just didnt feel like dnd. I feel like it was made for video game gamers. </p><p></p><p>I love the skills and feats system. I love that I can make a character who can be a awesome fighter, a hero, a dragon slayer. but if all else fails i can make maps for a living. I can craft arms and armor. I can be a diplomat. They murdered the skill and feat system. </p><p></p><p>Sorry for blathering on there. I pretty much completely agree with Stream of the Sky's first post. </p><p></p><p>...FOR THE LOVE OF GOD GNOMES AREN'T EVEN IN THE CORE RULE BOOK. WHAT THE CRAP PEOPLE...</p></blockquote><p></p>
[QUOTE="Ogrehatescomputers, post: 5388241, member: 94367"] "I'm not playing WoW, I'm playing DnD" yes. yes. yes. a thousand times yes. that is a good way of summing up how I feel about 4e. If you play 4e and you enjoy it. Great. I'm glad you've found something that you like. I have nothing against that, and have played with people who play both. (and some who still play ADnD. Whatever works for you. Awesome. I was, at first excited about the release of 4e. When I got my first look at a the core rule book for it however, I became much less happy. The first thing I looked at, races. And from then on my heart sank more and more through out the book. half dragons and teiflings being described as "races that can be seen in nearly every big city". It's just not what I care for in my fantasy settings. I mean really. I freaking half dragon. being "normal" sorry. I prefer good ol Dwarves and Elves and Humans and Gnomes. The more "classic" fantasy creatures. (but this is all just a bit of a rant, because as a DM you can simply say, no dragon people. or something to that affect and use only "classic" fantasy races) My point it this, it set the tone for the rest of the book, for me at least. Everything was uber powerful. Every class, every race, every "power". It was too much. Your heroes are epic from start to finish. I prefer my heroes having to battle hard just to find a +1 longsword. And my fighters having to drink a potion of cure xxxx. not say, im going to heal myself with my healing surge because for some reason even though im not a magic user i can heal my wounds. blah i say. BLAH. Per encounter abilities for everyone because supposedly people complained about wizards and clerics having to stop because they ran out of spells after one two or three encounters. What the crap kind loser caster are you playing that you dont have scrolls and wands and other items so you can still be useful. if you build a wizard and he is useless when he has no spells then your build is fail. even low levels should bust out the trusty crossbow and support the tanks. Again I rant. I'm sorry. It just didnt feel like dnd. I feel like it was made for video game gamers. I love the skills and feats system. I love that I can make a character who can be a awesome fighter, a hero, a dragon slayer. but if all else fails i can make maps for a living. I can craft arms and armor. I can be a diplomat. They murdered the skill and feat system. Sorry for blathering on there. I pretty much completely agree with Stream of the Sky's first post. ...FOR THE LOVE OF GOD GNOMES AREN'T EVEN IN THE CORE RULE BOOK. WHAT THE CRAP PEOPLE... [/QUOTE]
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