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[3.5] Animal Lord update
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<blockquote data-quote="TheStiegler" data-source="post: 1070586" data-attributes="member: 950"><p>12 levels? Where?</p><p></p><p>I realized that adding Animal Affinity makes it impossible for even a Human to take this class until 7th level. For some reason I thought the Animal Lord has two base requirement feats in addition to the species-specific. I'm going to drop the Animal Affinity feat requirement.</p><p></p><p>I think the extra companion is better than the bonus to the one. But I think having so many animals with so many different bonuses would get very confusing. And, simply for the sake of the other players, it's best not to be an army all by yourself. This is why the Animal Companion ability was changed in the first place, I'm assuming. If half of combat is taken up by me describing what my polar bear with 13 levels and my brown bears with 10, 7 and 4 respectively and my dire bear with 1...you get the idea. I know I do, In our last campaign we had a Psion who specialized in Astral Constructs. By 18th level he could get out at least a dozen, each of which had special abilities that he had to roll for, or multiple attacks, and then there were the bonuses based on his prestige classes (Astral Zealot and Constructor). He literally took minutes just to get through one creatures abilities too. We eventually just started ruling them as a group acting in unison to pacify the other players. </p><p></p><p>I like the idea of having one or two powerful creatures. Should I add the +3 effective Druid levels for the companions as a higher level ability? Say 5th level or so? Or maybe make it the +3 at 1st level then at 5th add a second animal, then at 10th a third? Something to setup an obvious Epic progression.</p><p></p><p>I think some of this might have to do with the type of animal you specialize in. In my case, I'm focused on bears. But bears are big. So one or two is certainly more power than even three or four snakes or dolphins. An army of snakes, or riding dogs is not much of a power problem, but it's also kinda silly to me. But that's a taste thing. Ooh...how about a customizable ability....at 1st, 5th, 10th, etc. you get to pick whether you get an extra animal, or all your animals get +3 effective Druid levels? I think I like that.</p></blockquote><p></p>
[QUOTE="TheStiegler, post: 1070586, member: 950"] 12 levels? Where? I realized that adding Animal Affinity makes it impossible for even a Human to take this class until 7th level. For some reason I thought the Animal Lord has two base requirement feats in addition to the species-specific. I'm going to drop the Animal Affinity feat requirement. I think the extra companion is better than the bonus to the one. But I think having so many animals with so many different bonuses would get very confusing. And, simply for the sake of the other players, it's best not to be an army all by yourself. This is why the Animal Companion ability was changed in the first place, I'm assuming. If half of combat is taken up by me describing what my polar bear with 13 levels and my brown bears with 10, 7 and 4 respectively and my dire bear with 1...you get the idea. I know I do, In our last campaign we had a Psion who specialized in Astral Constructs. By 18th level he could get out at least a dozen, each of which had special abilities that he had to roll for, or multiple attacks, and then there were the bonuses based on his prestige classes (Astral Zealot and Constructor). He literally took minutes just to get through one creatures abilities too. We eventually just started ruling them as a group acting in unison to pacify the other players. I like the idea of having one or two powerful creatures. Should I add the +3 effective Druid levels for the companions as a higher level ability? Say 5th level or so? Or maybe make it the +3 at 1st level then at 5th add a second animal, then at 10th a third? Something to setup an obvious Epic progression. I think some of this might have to do with the type of animal you specialize in. In my case, I'm focused on bears. But bears are big. So one or two is certainly more power than even three or four snakes or dolphins. An army of snakes, or riding dogs is not much of a power problem, but it's also kinda silly to me. But that's a taste thing. Ooh...how about a customizable ability....at 1st, 5th, 10th, etc. you get to pick whether you get an extra animal, or all your animals get +3 effective Druid levels? I think I like that. [/QUOTE]
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[3.5] Animal Lord update
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