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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Animated Toys
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<blockquote data-quote="Oryan77" data-source="post: 5590906" data-attributes="member: 18701"><p>Oh yeah, I did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I went on vacation for two weeks and prepped the entire thing during that time. It's a pretty quick read actually. I like it a lot. I guess I owe you a beer or two! </p><p></p><p>I just hope the players will enjoy it and not feel like they were railroaded. The thing that makes the adventure is the toy store scenario, and if the PCs aren't "captured" then the adventure would seem a bit bland. They don't have to be captured, but if I can make that happen without it being an obvious railroad, I think the players will have a blast. Unfortunately a lot of published adventures rely on railroading like this; I've pulled it off before, I'm sure I can do it again without it being annoying. This adventure will be a very interesting way to start the new campaign.</p><p></p><p>If you have any tips or advice from your experience with this adventure, let me know.</p><p></p><p></p><p></p><p>I'm running it in the Planescape setting. I'm thinking about using the World Serpent Inn for the first time to get all of the PCs together in Odiare. Then I can make Odiare slide over into a demiplane and keep the Ravenloft fluff working that way. Then I can use the World Serpent Inn to get them to Sigil or wherever I decide they should go for the next adventure.</p><p></p><p>There really isn't much converting for this adventure. I needed to use the Tripping Chain Trap (just the CR1 trip effect). Then there are a few Open Lock DCs and a couple other basic DC checks. I made up rules for falling damage for a wooden puppet. The Carrionettes were stated out in the Denizens of Dread book, so that helps. I need to stat out Maligno which I'm not looking forward to. And then the animated toys of course. Other than that, there's just a dog pack, a cat, and a human commoner that needs to be converted.</p><p></p><p>I actually wrote the DC conversions on my printout of the adventure (I like to print from pdf so I can highlight & write on the pages without marking up the original hardcopy). So I don't have it readily available to post online. If I get time, I should probably do that. I'm not sure how accurate of a conversion it would be for people. I'm not a pro at converting stuff; I just do what I think will work and hopefully be fair to the PCs.</p><p></p><p></p><p></p><p>That's actually a thread I started a few weeks ago. I was told about the Carrionette stats which was awesome. But the animated toys don't seem to be written up anywhere.</p><p></p><p>I suppose I should just use the animated object stats and just add the appropriate special ability to each different toy.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5590906, member: 18701"] Oh yeah, I did. :D I went on vacation for two weeks and prepped the entire thing during that time. It's a pretty quick read actually. I like it a lot. I guess I owe you a beer or two! I just hope the players will enjoy it and not feel like they were railroaded. The thing that makes the adventure is the toy store scenario, and if the PCs aren't "captured" then the adventure would seem a bit bland. They don't have to be captured, but if I can make that happen without it being an obvious railroad, I think the players will have a blast. Unfortunately a lot of published adventures rely on railroading like this; I've pulled it off before, I'm sure I can do it again without it being annoying. This adventure will be a very interesting way to start the new campaign. If you have any tips or advice from your experience with this adventure, let me know. I'm running it in the Planescape setting. I'm thinking about using the World Serpent Inn for the first time to get all of the PCs together in Odiare. Then I can make Odiare slide over into a demiplane and keep the Ravenloft fluff working that way. Then I can use the World Serpent Inn to get them to Sigil or wherever I decide they should go for the next adventure. There really isn't much converting for this adventure. I needed to use the Tripping Chain Trap (just the CR1 trip effect). Then there are a few Open Lock DCs and a couple other basic DC checks. I made up rules for falling damage for a wooden puppet. The Carrionettes were stated out in the Denizens of Dread book, so that helps. I need to stat out Maligno which I'm not looking forward to. And then the animated toys of course. Other than that, there's just a dog pack, a cat, and a human commoner that needs to be converted. I actually wrote the DC conversions on my printout of the adventure (I like to print from pdf so I can highlight & write on the pages without marking up the original hardcopy). So I don't have it readily available to post online. If I get time, I should probably do that. I'm not sure how accurate of a conversion it would be for people. I'm not a pro at converting stuff; I just do what I think will work and hopefully be fair to the PCs. That's actually a thread I started a few weeks ago. I was told about the Carrionette stats which was awesome. But the animated toys don't seem to be written up anywhere. I suppose I should just use the animated object stats and just add the appropriate special ability to each different toy. [/QUOTE]
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