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[3.5] Answering the Call
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<blockquote data-quote="Mark Chance" data-source="post: 4542523" data-attributes="member: 2795"><p>Noon rolls around. Orinar, Menno, Lars, and Kyl hoist their gear, say their good-byes at the tavern, and head toward the gate.</p><p></p><p>Earlier in the day, the acerbic dwarf -- whose name turned out to be Korak Bloodaxe -- and his party haven't been seen since the previous day. The few other adventurers in Borderland Keep seem content to hang around the tavern. The captain of the guard makes note of the party as they leave.</p><p></p><p>"Always remember to check out before you leave," he says. "Don't check out, you don't check back in without some trouble."</p><p></p><p>At the bottom of the trail down from the Keep, the ancient road runs southwest to northeast by east. The former direction leads back to civilization; the latter, toward adventure. Shouldering packs, the party turns in the direction of danger.</p><p></p><p>After about a mile, the road becomes rougher. The Silent Woods draw closer. The churning waters of the Winding River are audible to the south. Other than the road, no signs of civilization exist.</p><p></p><p>To the south, on the other side of the Winding River, stretches trackless swamps. The road continues northeast by east. Somewhere to the north, through the Silent Wood, await the Caves of Chaos.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4542523, member: 2795"] Noon rolls around. Orinar, Menno, Lars, and Kyl hoist their gear, say their good-byes at the tavern, and head toward the gate. Earlier in the day, the acerbic dwarf -- whose name turned out to be Korak Bloodaxe -- and his party haven't been seen since the previous day. The few other adventurers in Borderland Keep seem content to hang around the tavern. The captain of the guard makes note of the party as they leave. "Always remember to check out before you leave," he says. "Don't check out, you don't check back in without some trouble." At the bottom of the trail down from the Keep, the ancient road runs southwest to northeast by east. The former direction leads back to civilization; the latter, toward adventure. Shouldering packs, the party turns in the direction of danger. After about a mile, the road becomes rougher. The Silent Woods draw closer. The churning waters of the Winding River are audible to the south. Other than the road, no signs of civilization exist. To the south, on the other side of the Winding River, stretches trackless swamps. The road continues northeast by east. Somewhere to the north, through the Silent Wood, await the Caves of Chaos. [/QUOTE]
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