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3.5 Arcane Archer -- Nifft's Version!
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<blockquote data-quote="ruleslawyer" data-source="post: 1187186" data-attributes="member: 1757"><p>I dunno. Let's do the comparison:</p><p></p><p>Wiz16 vs. Wiz2/Ftr4/Arc10</p><p></p><p>Wiz16: 16d4 HD, Fort +5, Ref +5, Will +10, BAB +8, 38 + Int bonus skill points, 3 wizard bonus feats, casts spells as Wiz16</p><p></p><p>Arc: 2d4+4d10+10d6 HD, Fort +7, Ref +8, Will +11, BAB +15, 58 + Int bonus skill points, casts spells as Wiz7, all arcane archer abilities, 3 fighter bonus feats</p><p></p><p>OK, so the arcane archer gets more hit points, better saves, better BAB, and more skill points, plus the ability to magic up his arrows, in exchange for nine wizard levels. The real problem is that this actually may make for a balanced character, but one for whom the arcane archer class abilities themselves (particular the spell-affecting arrow abilities) aren't very useful. I might consider amping the spell progression up to 2/3 (no spellcasting at 3rd, 6th, and 9th level).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1187186, member: 1757"] I dunno. Let's do the comparison: Wiz16 vs. Wiz2/Ftr4/Arc10 Wiz16: 16d4 HD, Fort +5, Ref +5, Will +10, BAB +8, 38 + Int bonus skill points, 3 wizard bonus feats, casts spells as Wiz16 Arc: 2d4+4d10+10d6 HD, Fort +7, Ref +8, Will +11, BAB +15, 58 + Int bonus skill points, casts spells as Wiz7, all arcane archer abilities, 3 fighter bonus feats OK, so the arcane archer gets more hit points, better saves, better BAB, and more skill points, plus the ability to magic up his arrows, in exchange for nine wizard levels. The real problem is that this actually may make for a balanced character, but one for whom the arcane archer class abilities themselves (particular the spell-affecting arrow abilities) aren't very useful. I might consider amping the spell progression up to 2/3 (no spellcasting at 3rd, 6th, and 9th level). [/QUOTE]
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3.5 Arcane Archer -- Nifft's Version!
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