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General Tabletop Discussion
D&D Older Editions
3.5 Arcane Archer -- Nifft's Version!
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<blockquote data-quote="Nifft" data-source="post: 1187426" data-attributes="member: 6562"><p><strong>FrankTrollman</strong>: Looking at this as a Wizard's PrC is an error. It's not a specialized caster, it's a <strong>magical archer</strong>. Note the Requirements: 3 Feats, BAB 5+, and 1st-level spellcasting. It hasn't got much Wizard in it.</p><p></p><p>If you want a full Warrior/Wizard PrC, go play an <strong>Eldrich Knight</strong>: Full BAB, 1 good save (Fort), 2 skill points per level. It's got an almost full spellcasting progression.</p><p></p><p>My PrC is balanced against that as one extreme: full BAB, full spellcasting. Since my PrC grants full BAB and a load of other stuff, it sure as Shadow can't grant full spellcasting.</p><p></p><p>Your complaint makes about as much sense as whining that the Paladin should grant full Clerical spellcasting, since "it's a Fighter <em>and</em> a Cleric!"</p><p></p><p></p><p></p><p><strong>Zad</strong>: Thanks! I think that "Imbue Arrow (Some DR Thingy)" would be a balanced +1 ability replacement (for most DR thingies: Silver, Cold Iron, Good, Lawful, Chaotic, Evil).</p><p></p><p>However, those things aren't standard, and I wanted this PrC to be as "Core-Compatible" as possible. The original ArcArch was the master of overcoming DR, but under those rules the DR-beater also granted them extra damage.</p><p></p><p><em>Align Weapon</em> is only a 2nd level spell... but it's not a Wizard spell. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p></p><p><strong>Nail</strong>: The Imbue Arrow ability really <em>is</em> the focus of the class! It's certainly one of the most powerful features. Delivering Touch spells via arrow is also pretty powerful, and that's what the 2nd level ability "Arrow Touch" does! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Here's how I see the ArcArch's spellcasting being used:</p><p>1) <em>Ghoul Touch</em> on low-level mooks.</p><p>2) <em>Cat's Grace</em> on himself.</p><p>3) <em>Touch of Fatigue</em> on a fleeing foe.</p><p>4) <em>See Invisibility</em> and the like on himself.</p><p>5) <em>True Strike</em> every now and again.</p><p>6) <em>Shocking Grasp</em> -- that's gonna smart!</p><p>7) <em>Touch of Idiocy</em> -- that's gonna dumb!</p><p>8) Utility spells like <em>Spider Climb</em>, <em>Darkvision</em> and <em>Levitate</em> can make an archer a lot more effective.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1187426, member: 6562"] [b]FrankTrollman[/b]: Looking at this as a Wizard's PrC is an error. It's not a specialized caster, it's a [b]magical archer[/b]. Note the Requirements: 3 Feats, BAB 5+, and 1st-level spellcasting. It hasn't got much Wizard in it. If you want a full Warrior/Wizard PrC, go play an [b]Eldrich Knight[/b]: Full BAB, 1 good save (Fort), 2 skill points per level. It's got an almost full spellcasting progression. My PrC is balanced against that as one extreme: full BAB, full spellcasting. Since my PrC grants full BAB and a load of other stuff, it sure as Shadow can't grant full spellcasting. Your complaint makes about as much sense as whining that the Paladin should grant full Clerical spellcasting, since "it's a Fighter [i]and[/i] a Cleric!" [b]Zad[/b]: Thanks! I think that "Imbue Arrow (Some DR Thingy)" would be a balanced +1 ability replacement (for most DR thingies: Silver, Cold Iron, Good, Lawful, Chaotic, Evil). However, those things aren't standard, and I wanted this PrC to be as "Core-Compatible" as possible. The original ArcArch was the master of overcoming DR, but under those rules the DR-beater also granted them extra damage. [i]Align Weapon[/i] is only a 2nd level spell... but it's not a Wizard spell. :( [b]Nail[/b]: The Imbue Arrow ability really [i]is[/i] the focus of the class! It's certainly one of the most powerful features. Delivering Touch spells via arrow is also pretty powerful, and that's what the 2nd level ability "Arrow Touch" does! ;) Here's how I see the ArcArch's spellcasting being used: 1) [i]Ghoul Touch[/i] on low-level mooks. 2) [i]Cat's Grace[/i] on himself. 3) [i]Touch of Fatigue[/i] on a fleeing foe. 4) [i]See Invisibility[/i] and the like on himself. 5) [i]True Strike[/i] every now and again. 6) [i]Shocking Grasp[/i] -- that's gonna smart! 7) [i]Touch of Idiocy[/i] -- that's gonna dumb! 8) Utility spells like [i]Spider Climb[/i], [i]Darkvision[/i] and [i]Levitate[/i] can make an archer a lot more effective. -- N [/QUOTE]
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