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3.5 Arcane Archer -- Nifft's Version!
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<blockquote data-quote="Nail" data-source="post: 1187657" data-attributes="member: 224"><p>Nifft: I am <strong>so</strong> gonna steal your PrC <u>and</u> your formatting. Both rock! (My formatting skilz, OTOH, are not so great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Here's my tweaks:</p><p></p><p><strong>Arcane Archer</strong></p><p></p><p>(copy all of Nifft's model) then tweak:</p><p></p><p>[code][u]Lvl BAB Fort Ref Will Spellcasting Special Abilities[/u]</p><p> 1 +1 +0 +2 +2 -- Enhance Arrows(+1)</p><p> 2 +2 +0 +3 +3 +1 Level Imbue Arrow</p><p> 3 +3 +1 +3 +3 +1 Level Penetrating Arrow, Enhance Arrows(+2)</p><p> 4 +4 +1 +4 +4 -- Improved Imbue Arrow</p><p> 5 +5 +1 +4 +4 +1 Level Bonus Feat, Enhance Arrows(+3)</p><p> 6 +6 +2 +5 +5 +1 Level Arrows of Energy</p><p> 7 +7 +2 +5 +5 -- Combined Casting, Enhance Arrows(+4)</p><p> 8 +8 +2 +6 +6 +1 Level Arrows of Energy (II)</p><p> 9 +9 +3 +6 +6 +1 Level Enhance Arrows(+5)</p><p>10 +10 +3 +7 +7 +1 Level Arrows of Energy (III)</p><p>[/code]</p><p><strong>Special Abilities</strong>: <ul> <li data-xf-list-type="ul"><strong>Enhance Arrow</strong> (Su): At 1st level, every arrow an arcane archer shoots gains a +1 enhancement bonus. (As usual, this does not stack with other enhancement bonuses, like those from a magical bow or arrow.) The arcane archer's arrows are only magical if she shoots them. For every two class (arcane archer) levels, the magic arrows she creates gain +1 greater enhancement (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).<br /> </li> <li data-xf-list-type="ul"><strong>Imbue Arrow</strong> (Sp): At 2nd level, an arcane archer gains the ability to place an arcane area spell upon an arrow. When the arrow is fired, the spell’s area is centered (or origniates) on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.<br /> </li> <li data-xf-list-type="ul"><strong>Penetrating Arrow</strong> (Su): Starting at 3rd level, when using any of her<em>imbue arrow</em> abilities, an arcane archer may add her class level as a bonus to caster level checks when trying to overcome a target's Spell Resistance. This bonus stacks with caster levels gained as an Arcane Archer, as well as with feats like Spell Penetration.<br /> </li> <li data-xf-list-type="ul"><strong>Improved Imbue Arrow</strong> (Su): At 4th level, an arcane archer gains the ability to place a touch attack arcane spell upon an arrow. In all other respects, this ability functions that same as <em>Imbue Arrow</em>.<br /> </li> <li data-xf-list-type="ul"><strong>Bonus Feat</strong>: At 5th level, an arcane archer gains an additional feat, which may be used for any metamagic or item creation feat, or one from the following list: Dodge, Far Shot, Improved Initiative, Improved Precise Shot, Manyshot, Mobility, Mounted Archery, Precise Shot, Rapid Shot, Shot on the Run.<br /> </li> <li data-xf-list-type="ul"><strong>Arrows of Energy</strong> (Su): At 6th level, an arcane archer choses one special effect her arrows may have. This decision is fixed once made. Then, as a free action, an arcane archer may make any arrow she shoots (as many or as few as she wishes) take on that special effect. The list of special effect choices are: Bane, Distance, Flaming, Frost, Ghost Touch, Keen, Merciful, Seeking, Shock, or Thundering (see DMG magic ranged weapons section) . At 8th level, and again at 10th level, the arcane archer may chose an additional special effect. Only the Bane effect may be taken more than once, and only for a different type of creature. Special effects may be stacked on an arrow, up to the normal limit for magical arrows (an effective +10 total enhancement; this includes the enhancement bonus to damage).<br /> </li> <li data-xf-list-type="ul"><strong>Combined Casting</strong> (Su): At 7th level, as a full-round action, the Arcane Archer may both cast a spell (with a Casting Time of 1 standard action) and use a standard attack action with the bow. This ability may not be used with the Imbue Arrow or Improved Imbue Arrow abilities.</li> </ul></blockquote><p></p>
[QUOTE="Nail, post: 1187657, member: 224"] Nifft: I am [b]so[/b] gonna steal your PrC [u]and[/u] your formatting. Both rock! (My formatting skilz, OTOH, are not so great. :) ) Here's my tweaks: [b]Arcane Archer[/b] (copy all of Nifft's model) then tweak: [code][u]Lvl BAB Fort Ref Will Spellcasting Special Abilities[/u] 1 +1 +0 +2 +2 -- Enhance Arrows(+1) 2 +2 +0 +3 +3 +1 Level Imbue Arrow 3 +3 +1 +3 +3 +1 Level Penetrating Arrow, Enhance Arrows(+2) 4 +4 +1 +4 +4 -- Improved Imbue Arrow 5 +5 +1 +4 +4 +1 Level Bonus Feat, Enhance Arrows(+3) 6 +6 +2 +5 +5 +1 Level Arrows of Energy 7 +7 +2 +5 +5 -- Combined Casting, Enhance Arrows(+4) 8 +8 +2 +6 +6 +1 Level Arrows of Energy (II) 9 +9 +3 +6 +6 +1 Level Enhance Arrows(+5) 10 +10 +3 +7 +7 +1 Level Arrows of Energy (III) [/code] [b]Special Abilities[/b]:[list] [*][b]Enhance Arrow[/b] (Su): At 1st level, every arrow an arcane archer shoots gains a +1 enhancement bonus. (As usual, this does not stack with other enhancement bonuses, like those from a magical bow or arrow.) The arcane archer's arrows are only magical if she shoots them. For every two class (arcane archer) levels, the magic arrows she creates gain +1 greater enhancement (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level). [*][b]Imbue Arrow[/b] (Sp): At 2nd level, an arcane archer gains the ability to place an arcane area spell upon an arrow. When the arrow is fired, the spell’s area is centered (or origniates) on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted. [*][b]Penetrating Arrow[/b] (Su): Starting at 3rd level, when using any of her[i]imbue arrow[/i] abilities, an arcane archer may add her class level as a bonus to caster level checks when trying to overcome a target's Spell Resistance. This bonus stacks with caster levels gained as an Arcane Archer, as well as with feats like Spell Penetration. [*][b]Improved Imbue Arrow[/b] (Su): At 4th level, an arcane archer gains the ability to place a touch attack arcane spell upon an arrow. In all other respects, this ability functions that same as [i]Imbue Arrow[/i]. [*][b]Bonus Feat[/b]: At 5th level, an arcane archer gains an additional feat, which may be used for any metamagic or item creation feat, or one from the following list: Dodge, Far Shot, Improved Initiative, Improved Precise Shot, Manyshot, Mobility, Mounted Archery, Precise Shot, Rapid Shot, Shot on the Run. [*][b]Arrows of Energy[/b] (Su): At 6th level, an arcane archer choses one special effect her arrows may have. This decision is fixed once made. Then, as a free action, an arcane archer may make any arrow she shoots (as many or as few as she wishes) take on that special effect. The list of special effect choices are: Bane, Distance, Flaming, Frost, Ghost Touch, Keen, Merciful, Seeking, Shock, or Thundering (see DMG magic ranged weapons section) . At 8th level, and again at 10th level, the arcane archer may chose an additional special effect. Only the Bane effect may be taken more than once, and only for a different type of creature. Special effects may be stacked on an arrow, up to the normal limit for magical arrows (an effective +10 total enhancement; this includes the enhancement bonus to damage). [*][b]Combined Casting[/b] (Su): At 7th level, as a full-round action, the Arcane Archer may both cast a spell (with a Casting Time of 1 standard action) and use a standard attack action with the bow. This ability may not be used with the Imbue Arrow or Improved Imbue Arrow abilities.[/list] [/QUOTE]
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3.5 Arcane Archer -- Nifft's Version!
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