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3.5 Arcane Archer -- Nifft's Version!
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<blockquote data-quote="Nifft" data-source="post: 1187766" data-attributes="member: 6562"><p>Here's the thing: there are several Touch-ranged spells that allow more than one touch. I'm thinking that <em>Ghoul Touch</em> and <em>Chill Touch</em> would be popular at low level, and the Combined Casting class ability would synergize well with <em>Vampiric Touch</em> and <em>Touch of Idiocy</em>.</p><p></p><p></p><p></p><p>That's already the way Combined Casting works... I should clear that up.</p><p></p><p></p><p></p><p>It's there to compensate for a weakness, not to be a strength. Since the class is intended to be an archer more than a wizard, it might be a totally useless ability. Hmmm... what about a "Power Attack" type thing, that allowed an Arcane Archer to subtract a number of BAB and add that number to Caster Level for the purpose of penetrating SR? Would that be unbalanced?</p><p></p><p>The "Arcane Shot" ability is there for DR -- however, you're probably right about it being too weak. How about a version modeled on Psionic Shot:</p><p></p><p><strong>Arcane Shot I</strong> (Su): As a free action, the Arcane Archer may expend a prepared spell and focus its energy into one of her arrows. If the arrow strikes, it deals +1d4 damage per level of the spell used. The spell is expended even if the arrow misses.</p><p></p><p><strong>Arcane Shot II</strong> (Su): As Arcane Shot I above, except the arrow receices +1/spell level to the attack roll and +1d6/spell level to the damage roll.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1187766, member: 6562"] Here's the thing: there are several Touch-ranged spells that allow more than one touch. I'm thinking that [i]Ghoul Touch[/i] and [i]Chill Touch[/i] would be popular at low level, and the Combined Casting class ability would synergize well with [i]Vampiric Touch[/i] and [i]Touch of Idiocy[/i]. That's already the way Combined Casting works... I should clear that up. It's there to compensate for a weakness, not to be a strength. Since the class is intended to be an archer more than a wizard, it might be a totally useless ability. Hmmm... what about a "Power Attack" type thing, that allowed an Arcane Archer to subtract a number of BAB and add that number to Caster Level for the purpose of penetrating SR? Would that be unbalanced? The "Arcane Shot" ability is there for DR -- however, you're probably right about it being too weak. How about a version modeled on Psionic Shot: [b]Arcane Shot I[/b] (Su): As a free action, the Arcane Archer may expend a prepared spell and focus its energy into one of her arrows. If the arrow strikes, it deals +1d4 damage per level of the spell used. The spell is expended even if the arrow misses. [b]Arcane Shot II[/b] (Su): As Arcane Shot I above, except the arrow receices +1/spell level to the attack roll and +1d6/spell level to the damage roll. -- N [/QUOTE]
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3.5 Arcane Archer -- Nifft's Version!
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