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D&D Older Editions, OSR, & D&D Variants
3.5 Arcane Archer -- Nifft's Version!
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<blockquote data-quote="Spatzimaus" data-source="post: 1188173" data-attributes="member: 3051"><p><strong>That's already the way Combined Casting works... I should clear that up.</strong></p><p></p><p>Well, the way Combined Casting works as written allows ANY spell, followed by a single attack. My suggestion was to limit it to only use spells deliverable through arrows, but improve the ability at higher levels by allowing single-target and area spells to go into the arrows and reducing the time needed further.</p><p></p><p><strong>It's there to compensate for a weakness, not to be a strength. Since the class is intended to be an archer more than a wizard, it might be a totally useless ability.</strong></p><p></p><p>If it's there to compensate for a weakness, I'd say increase its power a bit more. At 1st level, give +1 to caster level for effects you deliver through arrows, increasing by +1 at each odd level (to +5 at 9th level), which'd entirely make up for the low caster level from the reduced spellcasting levels. So, a Wizard X/AA Y would have the same caster level as a Wizard X+Y when putting spells in arrows; of course, he'd be using much lower spells.</p><p></p><p></p><p></p><p>Better. It's now a lot closer to that Feat that lets you sacrifice arcane spells for attack/damage boosts. If you sacrifice a 8th-level spell (the highest you could get, as a Wiz 10/AA 10) you'd be able to compare to the Rogue's best Sneak Attacks in damage, with a far higher attack bonus.</p><p>What I'd worry about is the quantity; a high-level Sorcerer might have 30-40 non-cantrip spells per day, averaging 3rd level or so. With Arcane Shot 2, I can just use the ability on every single shot I make, for an average of +3 attack and +3d6 damage to each arrow. The +attack makes up for the Sorcerer BAB, so compared to a straight Fighter I can do considerably more damage even if I use my spells only to power this one class ability. And that's not even considering Imbue Arrow. It might just be a bit much.</p><p></p><p>Anyway, possible changes:</p><p>1> Instead of Free Action to power Arcane Shot, make it act as a Quickened spell, with the usual 1/round limit. No using a Full Attack to wipe out everyone in one round...</p><p>2> Give the damage a specific type, say, [Force]. That way, it's possible for people to compensate for it.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1188173, member: 3051"] [B]That's already the way Combined Casting works... I should clear that up.[/B] Well, the way Combined Casting works as written allows ANY spell, followed by a single attack. My suggestion was to limit it to only use spells deliverable through arrows, but improve the ability at higher levels by allowing single-target and area spells to go into the arrows and reducing the time needed further. [B]It's there to compensate for a weakness, not to be a strength. Since the class is intended to be an archer more than a wizard, it might be a totally useless ability.[/B] If it's there to compensate for a weakness, I'd say increase its power a bit more. At 1st level, give +1 to caster level for effects you deliver through arrows, increasing by +1 at each odd level (to +5 at 9th level), which'd entirely make up for the low caster level from the reduced spellcasting levels. So, a Wizard X/AA Y would have the same caster level as a Wizard X+Y when putting spells in arrows; of course, he'd be using much lower spells. Better. It's now a lot closer to that Feat that lets you sacrifice arcane spells for attack/damage boosts. If you sacrifice a 8th-level spell (the highest you could get, as a Wiz 10/AA 10) you'd be able to compare to the Rogue's best Sneak Attacks in damage, with a far higher attack bonus. What I'd worry about is the quantity; a high-level Sorcerer might have 30-40 non-cantrip spells per day, averaging 3rd level or so. With Arcane Shot 2, I can just use the ability on every single shot I make, for an average of +3 attack and +3d6 damage to each arrow. The +attack makes up for the Sorcerer BAB, so compared to a straight Fighter I can do considerably more damage even if I use my spells only to power this one class ability. And that's not even considering Imbue Arrow. It might just be a bit much. Anyway, possible changes: 1> Instead of Free Action to power Arcane Shot, make it act as a Quickened spell, with the usual 1/round limit. No using a Full Attack to wipe out everyone in one round... 2> Give the damage a specific type, say, [Force]. That way, it's possible for people to compensate for it. [/QUOTE]
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3.5 Arcane Archer -- Nifft's Version!
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