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D&D Older Editions, OSR, & D&D Variants
3.5 Arcane Archer -- Nifft's Version!
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<blockquote data-quote="Spatzimaus" data-source="post: 1270931" data-attributes="member: 3051"><p><strong>Good points. I think that what I'm going do is make Imbue Arrow (Magic) grant a +1 Enhancement bonus, and never allow any power to grant another Enhancement bonus. The rest have to be "special effects". This eliminates the Epic issue, and forces flavor down the poor character's throat.</strong></p><p></p><p>Yes, that'll solve the problem, but it also adds one: conversion. The current 3.5E AA wants a bow with tons of specials since the arrow will have a big enhancement bonus, while your AA is the exact opposite. So, anyone switching to your AA will want to replace their +1 Chaotic Shocking Burst bow with a straight +5.</p><p></p><p>But, I like it, since right now taking a bunch of Flaming/Frost/etc on the same weapon is suboptimal; you have to waste a bunch of time activating each, and then there's the resist issue, so people would prefer to stack up the enhancement bonus. </p><p></p><p>In fact, you could add a few new enchantment options that aren't available as regular weapon enchantments. For example, add an "anyElement" enchantment that only does +1d4 elemental damage but as a Free Action the wielder can change which element. At the Enhance Effect level, make a +1d8 version and allow any of the elemental boosts to upgrade to it. That sort of thing.</p><p>That might be questionable for a normal weapon, but as an AA-only ability it'd be fine.</p><p></p><p><strong>I think I do state that you can suppress any ability at will</strong></p><p></p><p>You say it for the special abilities selected through the "Imbue Arrow (Effect)" ability. Not for the Imbue Arrow (Magic), which previously wasn't an issue since it never actually gave anything that could be a downside. That's why it's a minor quibble; there's a precedent (well, more like a postcedent since it comes later) and it's something that'll almost never come up anyway.</p><p></p><p>As for the feat in Complete Warrior, if it's anything like the Dragon magazine feat that was discussed earlier then it probably is melee-only, where a caster would suffer from the lack of armor or HP. If not, I'd say it's horribly unbalanced; allowing any Wizard or Sorcerer to drop a 9th-level slot for thirty to forty extra ranged damage plus an attack bonus higher than a fighter would get? Not a chance.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1270931, member: 3051"] [B]Good points. I think that what I'm going do is make Imbue Arrow (Magic) grant a +1 Enhancement bonus, and never allow any power to grant another Enhancement bonus. The rest have to be "special effects". This eliminates the Epic issue, and forces flavor down the poor character's throat.[/B] Yes, that'll solve the problem, but it also adds one: conversion. The current 3.5E AA wants a bow with tons of specials since the arrow will have a big enhancement bonus, while your AA is the exact opposite. So, anyone switching to your AA will want to replace their +1 Chaotic Shocking Burst bow with a straight +5. But, I like it, since right now taking a bunch of Flaming/Frost/etc on the same weapon is suboptimal; you have to waste a bunch of time activating each, and then there's the resist issue, so people would prefer to stack up the enhancement bonus. In fact, you could add a few new enchantment options that aren't available as regular weapon enchantments. For example, add an "anyElement" enchantment that only does +1d4 elemental damage but as a Free Action the wielder can change which element. At the Enhance Effect level, make a +1d8 version and allow any of the elemental boosts to upgrade to it. That sort of thing. That might be questionable for a normal weapon, but as an AA-only ability it'd be fine. [B]I think I do state that you can suppress any ability at will[/B] You say it for the special abilities selected through the "Imbue Arrow (Effect)" ability. Not for the Imbue Arrow (Magic), which previously wasn't an issue since it never actually gave anything that could be a downside. That's why it's a minor quibble; there's a precedent (well, more like a postcedent since it comes later) and it's something that'll almost never come up anyway. As for the feat in Complete Warrior, if it's anything like the Dragon magazine feat that was discussed earlier then it probably is melee-only, where a caster would suffer from the lack of armor or HP. If not, I'd say it's horribly unbalanced; allowing any Wizard or Sorcerer to drop a 9th-level slot for thirty to forty extra ranged damage plus an attack bonus higher than a fighter would get? Not a chance. [/QUOTE]
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