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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Arcane Archer -- Nifft's Version!
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<blockquote data-quote="Thanee" data-source="post: 2544462" data-attributes="member: 478"><p>Too much stacking goodness IMHO.</p><p></p><p>Eventually you'll have...</p><p>...a +1 weapon with 4 levels worth of enhancements</p><p>...a class ability adding another 4 levels worth of enhancements</p><p>...some spells, which add some more on top of this (as a swift action)</p><p>...<em>Greater Magic Weapon</em> for the enhancement bonus (a +3 is reasonable)</p><p></p><p>Doesn't that rack up a little too high? I'd guess so.</p><p></p><p></p><p>I agree, that Arcane Strike would be a little much, but Arcane Shot seems seriously crippled in comparison. No attack bonus and only one attack per round? I would probably 'drop' only one of those, not both. In most cases, I cannot believe, that it will be worth dropping a spell just to potentially deal (level)d4 extra damage; especially if you have less spells than a full caster, since they become even more valuable then. Has this ability really been used to good effect?</p><p></p><p></p><p>And there are no prerequisites to speak of. Nothing you wouldn't take, anyways. So the only cost of the class is the opportunity cost that you cannot get levels in another class at the same time (the strongest disadvantage is probably the d6 HD the rest looks pretty nifty all around).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2544462, member: 478"] Too much stacking goodness IMHO. Eventually you'll have... ...a +1 weapon with 4 levels worth of enhancements ...a class ability adding another 4 levels worth of enhancements ...some spells, which add some more on top of this (as a swift action) ...[i]Greater Magic Weapon[/i] for the enhancement bonus (a +3 is reasonable) Doesn't that rack up a little too high? I'd guess so. I agree, that Arcane Strike would be a little much, but Arcane Shot seems seriously crippled in comparison. No attack bonus and only one attack per round? I would probably 'drop' only one of those, not both. In most cases, I cannot believe, that it will be worth dropping a spell just to potentially deal (level)d4 extra damage; especially if you have less spells than a full caster, since they become even more valuable then. Has this ability really been used to good effect? And there are no prerequisites to speak of. Nothing you wouldn't take, anyways. So the only cost of the class is the opportunity cost that you cannot get levels in another class at the same time (the strongest disadvantage is probably the d6 HD the rest looks pretty nifty all around). Bye Thanee [/QUOTE]
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3.5 Arcane Archer -- Nifft's Version!
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