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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Gez" data-source="post: 836816" data-attributes="member: 1328"><p>Melee combat is already superior to long-range one in D&D. Even with stacking of magical bonuses (which becomes costly very quick, unless you use <em>magic weapon</em> spells, since arrows, bolts, and <strong>even friggin' sling bullets</strong> get destroyed once they hit, and half the time when they don't), an archer optimized to archering is never going to make as many damage as a melee optimized for meleeing. Cleave + 1.5 times Strength bonus (conveniently raised far above 18 thanks to magic) + AoO and reach + power attack. Beside, you never run out of ammo with a greatsword.</p><p></p><p>Sometimes, D&D focuses too much on "balance" and not enough on verisimilitude. I somewhat expect that in the revision, if a 1st-level character <em>bull rush</em> someone into a lava pit, the lava will only deal 1d6 fire damage per round, because 20d6 would be munchkin for a first-level PC...</p></blockquote><p></p>
[QUOTE="Gez, post: 836816, member: 1328"] Melee combat is already superior to long-range one in D&D. Even with stacking of magical bonuses (which becomes costly very quick, unless you use [i]magic weapon[/i] spells, since arrows, bolts, and [b]even friggin' sling bullets[/b] get destroyed once they hit, and half the time when they don't), an archer optimized to archering is never going to make as many damage as a melee optimized for meleeing. Cleave + 1.5 times Strength bonus (conveniently raised far above 18 thanks to magic) + AoO and reach + power attack. Beside, you never run out of ammo with a greatsword. Sometimes, D&D focuses too much on "balance" and not enough on verisimilitude. I somewhat expect that in the revision, if a 1st-level character [i]bull rush[/i] someone into a lava pit, the lava will only deal 1d6 fire damage per round, because 20d6 would be munchkin for a first-level PC... [/QUOTE]
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[3.5] Archer changes
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