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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Murrdox" data-source="post: 837470" data-attributes="member: 10131"><p>Personally, we've never actually had a hardcore archer in our group, so this really hasn't come up much IMC.</p><p></p><p>However, my personal preference would be:</p><p></p><p>1) Eliminate bow and ammunition enhancement bonus stacking.</p><p>This would effectively mean: Simply take the greater enchancement of the two: A +1 bow firing +2 arrows gets a +2 to attack and damage. A +2 bow firing +1 arrows gets a +2 to attack and damage (but for purposes of DR, is only a +1 weapon)</p><p></p><p>All other bonuses still stack. Thus, if you have a +1 Flaming bow, and you have +2 keen amunition, you get a +2 enchancement bonus to the attack and to damage, you get the flaming, and you get the keen, and your attack is +2 for DR purposes.</p><p></p><p>Obviously, similar bonuses still do not stack, such as if you had a +1 flaming burst bow, and were firing +1 flaming ammunition. Your shots would count as +1 flaming burst, not +1 flaming flaming burst.</p><p></p><p>2) Significantly reduce the price for magical ammunition. With all the new types of DR, archers will most likely need more types of ammunition for different situations. Make ammunition the same price as armor and shields in terms of cost for enhancement bonus.</p><p></p><p>3) Either reduce the number of arrows affected by GMW, or decrease the duration of the spell.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 837470, member: 10131"] Personally, we've never actually had a hardcore archer in our group, so this really hasn't come up much IMC. However, my personal preference would be: 1) Eliminate bow and ammunition enhancement bonus stacking. This would effectively mean: Simply take the greater enchancement of the two: A +1 bow firing +2 arrows gets a +2 to attack and damage. A +2 bow firing +1 arrows gets a +2 to attack and damage (but for purposes of DR, is only a +1 weapon) All other bonuses still stack. Thus, if you have a +1 Flaming bow, and you have +2 keen amunition, you get a +2 enchancement bonus to the attack and to damage, you get the flaming, and you get the keen, and your attack is +2 for DR purposes. Obviously, similar bonuses still do not stack, such as if you had a +1 flaming burst bow, and were firing +1 flaming ammunition. Your shots would count as +1 flaming burst, not +1 flaming flaming burst. 2) Significantly reduce the price for magical ammunition. With all the new types of DR, archers will most likely need more types of ammunition for different situations. Make ammunition the same price as armor and shields in terms of cost for enhancement bonus. 3) Either reduce the number of arrows affected by GMW, or decrease the duration of the spell. [/QUOTE]
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[3.5] Archer changes
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