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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="RigaMortus" data-source="post: 840733" data-attributes="member: 1077"><p>So it seems like the general concensus is that ranged combat is "better" than melee. Do you think melee should be better? Or do you think they should be equal?</p><p></p><p>I think it makes sense that Ranged combat is a better form of fighting. Perhaps it does need to be toned down a bit (I can see where the pluses for stacking launcher and projectiles can get a bit out of wack), but I think Ranged Combat should be superior. The whole point is to do damage while staying away from your opponent so they can not do damage to you. Perhaps it should be harder to become a good archer than a good meleer, but you should do more damage as an archer than a meleer. There would be a trade off then.</p><p></p><p>I do think Archery needs to be toned down a bit, but definately not made weaker than a meleer.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 840733, member: 1077"] So it seems like the general concensus is that ranged combat is "better" than melee. Do you think melee should be better? Or do you think they should be equal? I think it makes sense that Ranged combat is a better form of fighting. Perhaps it does need to be toned down a bit (I can see where the pluses for stacking launcher and projectiles can get a bit out of wack), but I think Ranged Combat should be superior. The whole point is to do damage while staying away from your opponent so they can not do damage to you. Perhaps it should be harder to become a good archer than a good meleer, but you should do more damage as an archer than a meleer. There would be a trade off then. I do think Archery needs to be toned down a bit, but definately not made weaker than a meleer. [/QUOTE]
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Community
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[3.5] Archer changes
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