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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Kai Lord" data-source="post: 841591" data-attributes="member: 3570"><p>Bracers that aim for you? An embarrasment to any self-respecting archer. D&D is more than just mechanical bonuses to die rolls my friend. Such crutches are indeed obscure in any campaign I favor. Concessions can be made for magic weapons, as the hit and damage can be attributed to it better slicing through armor (to hit bonus) and flesh (damage bonus). But the character is still doing the work. Bracers of Archery have too much of the "item doing all the work" vibe to them to be viable in any of my campaigns.</p><p></p><p></p><p>You and I obviously have very different opinions of what's stupid in a campaign. Items that wussify the heroes are right out for me, but apparently you're arguing in favor of anything that confers a substantial statistical bonus to a character's combat effectiveness. I take it all the mid level fighters in your campaigns are all running around with double monkey-gripped Mercurial Greatswords? I mean, if they could afford it they'd be stupid not to....</p><p></p><p>Weapons with vanilla bonuses are pretty much staple in any campaign. <em>Any</em> Wondrous Item gets into the realm of obscure advantages, because they all vary in their existence from campaign to campaign.</p><p></p><p>Because to many, "Crazy Merlin's Discount Magic Shop" with rows of magic Bracers priced to be competitive with the DMG is quite stupid indeed....</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Kai Lord, post: 841591, member: 3570"] Bracers that aim for you? An embarrasment to any self-respecting archer. D&D is more than just mechanical bonuses to die rolls my friend. Such crutches are indeed obscure in any campaign I favor. Concessions can be made for magic weapons, as the hit and damage can be attributed to it better slicing through armor (to hit bonus) and flesh (damage bonus). But the character is still doing the work. Bracers of Archery have too much of the "item doing all the work" vibe to them to be viable in any of my campaigns. You and I obviously have very different opinions of what's stupid in a campaign. Items that wussify the heroes are right out for me, but apparently you're arguing in favor of anything that confers a substantial statistical bonus to a character's combat effectiveness. I take it all the mid level fighters in your campaigns are all running around with double monkey-gripped Mercurial Greatswords? I mean, if they could afford it they'd be stupid not to.... Weapons with vanilla bonuses are pretty much staple in any campaign. [i]Any[/i] Wondrous Item gets into the realm of obscure advantages, because they all vary in their existence from campaign to campaign. Because to many, "Crazy Merlin's Discount Magic Shop" with rows of magic Bracers priced to be competitive with the DMG is quite stupid indeed.... :cool: [/QUOTE]
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[3.5] Archer changes
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