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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Tylias Quill" data-source="post: 841702" data-attributes="member: 10145"><p>Well, what about Power Attack? That's a common enough feat for melee fighters.</p><p></p><p>At higher levels, the ability to hit rapidly outstrips the ability to avoid being hit. Magic weapons and ability bonuses mean that you'll hit more often than not anyway, and archers can't use Power Attack. Melee fighters can sink all the 'excess' BAB straight into damage. Also, Melee fighters only need 1 stat to do damage; Strength. Archers split up their stats: They need high Dex and Str in order to achieve the same to-hit and damage bonus as a melee fighter who can concentrate on Strength alone (and the strength caps for Mighty bows have already been discussed)</p><p></p><p>If you hit reasonably often with even with 5 points of your BAB devoted to damage, then the melee damage starts catching up. </p><p></p><p>The typical True Strike/Power Attack combo also only really works for melee. A True Strike with a missile shot only means that you're not going to miss; it won't help you do damage.</p><p></p><p>True, you have to take Power Attack in order to do any of this, but I've known most fighters/rangers/paladins to take it. Low investment, high utility.</p></blockquote><p></p>
[QUOTE="Tylias Quill, post: 841702, member: 10145"] Well, what about Power Attack? That's a common enough feat for melee fighters. At higher levels, the ability to hit rapidly outstrips the ability to avoid being hit. Magic weapons and ability bonuses mean that you'll hit more often than not anyway, and archers can't use Power Attack. Melee fighters can sink all the 'excess' BAB straight into damage. Also, Melee fighters only need 1 stat to do damage; Strength. Archers split up their stats: They need high Dex and Str in order to achieve the same to-hit and damage bonus as a melee fighter who can concentrate on Strength alone (and the strength caps for Mighty bows have already been discussed) If you hit reasonably often with even with 5 points of your BAB devoted to damage, then the melee damage starts catching up. The typical True Strike/Power Attack combo also only really works for melee. A True Strike with a missile shot only means that you're not going to miss; it won't help you do damage. True, you have to take Power Attack in order to do any of this, but I've known most fighters/rangers/paladins to take it. Low investment, high utility. [/QUOTE]
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[3.5] Archer changes
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