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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Kai Lord" data-source="post: 841713" data-attributes="member: 3570"><p>Distance, no. Speed, probably.</p><p></p><p></p><p></p><p>Definitely. Boots of S&S get points for cinematic coolness, but the stigma is there nonetheless. As for the others I can say yes without reservation. Little stones that float over your head and make you buff? Please....</p><p></p><p></p><p></p><p>It doesn't matter. A real hero would dig down deep to hit that potential. There's a fine line between magic items that are tools and crutches. Bracers of Archery cross over into the latter, IMO.</p><p></p><p></p><p></p><p>Well no one would be showing up for target practice in one of my campaigns with Bracers of Archery because they don't exist but to humor you, yes, it is quite different.</p><p></p><p>Let's say its a rifle competition. One guy shows up and screws his gun into a spectacular tripod that holds it perfectly steady. The other guy has a top of the line scope allowing for pinpoint targetting, but uses his own two hands to line it up in his sights and the strength of his arms to maintain absolute precision.</p><p></p><p>Who's more impressive? The second marksman, without question. </p><p></p><p></p><p></p><p>Only in the default world, Greyhawk. The "default" assumption about the "default" world is moot in a debate that is not campaign specific.</p><p></p><p></p><p>Nope, just conscious choices to play in worlds other than Greyhawk, which the Core Rules most certainly support. And its not assumed even in Greyhawk that every archer of sufficient level will instantly stumble into a large town selling Bracers of Archery, so they really have no place in a discussion comparing the standard archer of any given level against the standard swordsman of equal level.</p><p></p><p>You can always say "well random kickass magic item 'X' will make this guy more effective", but that goes for every character concept.</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 841713, member: 3570"] Distance, no. Speed, probably. Definitely. Boots of S&S get points for cinematic coolness, but the stigma is there nonetheless. As for the others I can say yes without reservation. Little stones that float over your head and make you buff? Please.... It doesn't matter. A real hero would dig down deep to hit that potential. There's a fine line between magic items that are tools and crutches. Bracers of Archery cross over into the latter, IMO. Well no one would be showing up for target practice in one of my campaigns with Bracers of Archery because they don't exist but to humor you, yes, it is quite different. Let's say its a rifle competition. One guy shows up and screws his gun into a spectacular tripod that holds it perfectly steady. The other guy has a top of the line scope allowing for pinpoint targetting, but uses his own two hands to line it up in his sights and the strength of his arms to maintain absolute precision. Who's more impressive? The second marksman, without question. Only in the default world, Greyhawk. The "default" assumption about the "default" world is moot in a debate that is not campaign specific. Nope, just conscious choices to play in worlds other than Greyhawk, which the Core Rules most certainly support. And its not assumed even in Greyhawk that every archer of sufficient level will instantly stumble into a large town selling Bracers of Archery, so they really have no place in a discussion comparing the standard archer of any given level against the standard swordsman of equal level. You can always say "well random kickass magic item 'X' will make this guy more effective", but that goes for every character concept. [/QUOTE]
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