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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Caliber" data-source="post: 841748" data-attributes="member: 1310"><p>Kai Lord, while I don't totally disagree with you (I don't feel archery is even half as bad as some would make it, and I think the changes to archery will knock it down just enought) I can't say your arguments hold much weight. </p><p></p><p>This is a discussion on whether or not <strong>mechanically</strong> an archer is better than a meeler. It does not matter if Alan the Archer is played by a power gamer and never moves beyond a sheet of numbers while Gary the Greatsworder is a brilliant, vibrant character that lives on in the minds of the other players forever. </p><p></p><p>We're talking pure mechanics. And in a discussion like that, using reasoning like I don't consider that item because I don't like it, so archers aren't overpowered, is (not to be insulting) a foolish position. </p><p></p><p>To hold a mechanic discussion you have to consider all of the mechanics. Leaving out those not to taste will simply result in faulty equations (I hate trig but if I skip that part of the physics equation ... well all I have to say is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p><p></p><p>That point out of the way ...</p><p></p><p>Elder Basilisk - </p><p></p><p>While I can see your point on the Haste change favoring archers (basicly removing a meelers easiest way to get a full attack and a move) I am confused by your reference to Manyshot. </p><p></p><p>Manyshot isn't a new feat introduced in 3.5. In fact, it was a fully statted new non-Epic feat from the ELH (much like the other feat in the book which allowed you to make stronger magic items)</p><p></p><p>Note however that the Manyshot included in 3.5 is much weaker than the one that exists in 3.0 now. Currently, Manyshot gives you a -2 to hit when firing more than one arrow (although the feat's designer reccommended an extra -2 per arrow over 2, using that is completely a House Rule however)</p><p></p><p>In 3.5, 2 arrows gives you a -4 right off the bat. 3 is a -6 while 4 is -8 (looks like they increased the starting negative AND took Andy's reccommendation)</p><p></p><p>I don't see how that gives archers more (in fact it looks to take away, although Multishot without Andy's reccommended change WAS sick)</p></blockquote><p></p>
[QUOTE="Caliber, post: 841748, member: 1310"] Kai Lord, while I don't totally disagree with you (I don't feel archery is even half as bad as some would make it, and I think the changes to archery will knock it down just enought) I can't say your arguments hold much weight. This is a discussion on whether or not [b]mechanically[/b] an archer is better than a meeler. It does not matter if Alan the Archer is played by a power gamer and never moves beyond a sheet of numbers while Gary the Greatsworder is a brilliant, vibrant character that lives on in the minds of the other players forever. We're talking pure mechanics. And in a discussion like that, using reasoning like I don't consider that item because I don't like it, so archers aren't overpowered, is (not to be insulting) a foolish position. To hold a mechanic discussion you have to consider all of the mechanics. Leaving out those not to taste will simply result in faulty equations (I hate trig but if I skip that part of the physics equation ... well all I have to say is :eek: ) That point out of the way ... Elder Basilisk - While I can see your point on the Haste change favoring archers (basicly removing a meelers easiest way to get a full attack and a move) I am confused by your reference to Manyshot. Manyshot isn't a new feat introduced in 3.5. In fact, it was a fully statted new non-Epic feat from the ELH (much like the other feat in the book which allowed you to make stronger magic items) Note however that the Manyshot included in 3.5 is much weaker than the one that exists in 3.0 now. Currently, Manyshot gives you a -2 to hit when firing more than one arrow (although the feat's designer reccommended an extra -2 per arrow over 2, using that is completely a House Rule however) In 3.5, 2 arrows gives you a -4 right off the bat. 3 is a -6 while 4 is -8 (looks like they increased the starting negative AND took Andy's reccommendation) I don't see how that gives archers more (in fact it looks to take away, although Multishot without Andy's reccommended change WAS sick) [/QUOTE]
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