Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Sullivan" data-source="post: 841777" data-attributes="member: 9824"><p>Nope, nor does it attempt to weigh the rounds where the archer <em>does</em> have to move, and only gets one shot. It's a "full attack round versus full attack round" comparison.</p><p></p><p>In my experience, having done a lot of systematic analyses for D&D and other systems, and having seen a bunch of them done, attempting to simulate the flow of an RPG combat is an exercise in false accuracy. You don't get real results, you get whatever results the simulator built into the system. That's why I try to keep mine both simple and fairly comprehensive (hence, the range of opponents, and a few variations on the archer's situation), and not say, "This one (with the archer within 30 feet but without bracers of archery, for example) is the authoritative way to measure the archer's power."</p><p></p><p>My analysis does not attempt to answer the question, "Which is more powerful, the archer or the greatsword fighter." Rather, it attempts to give some data points on which to base your opinion (which must by necessity include your intuitive weighting of factors not easily simulated) on the issue.</p><p></p><p>My own opinion on the issue is that the archer benefits from having more possibilities to stack items on. That is, if you're just going to have a +3 greatsword and a +3 longbow, then the greatsword fighter is superior. But the greatsword fighter has relatively few ways to buff himself up: He can get strength increases, or he can get a more magical sword. The archer, on the other hand, has far more opportunity to buff himself: he's can get a stat buff (which, admittedly, doesn't help him as much), he can get a more magical longbow. In addition, he can get more magical arrows, and he can get bracers of archery, and he could buff his secondary stat (Strength, assuming he has a mighty bow available), and all of that stuff interacts wonderfully with his additional attack per round courtesy of Rapid Shot.</p><p></p><p>Is it "fair" to compare an archer with many more magical items and spells all of which increase his damage output to a swordsman who doesn't? Perhaps not. But the fact of the matter is that that's how D&D3 works -- it's generally easier to layer several different effects (the GMW and the <em>Cat's Grace</em> and the <em>Bull's Strength</em> and the party mage making a Bracers of Archery) than it is to push one item or effect up to ridiculous levels (<em>enhanced, maximized Bull's Strength</em>, or a +4 or +5 Greatsword, for example). I don't know if that's fair, but that seems to me to be how it is.</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 841777, member: 9824"] Nope, nor does it attempt to weigh the rounds where the archer [i]does[/i] have to move, and only gets one shot. It's a "full attack round versus full attack round" comparison. In my experience, having done a lot of systematic analyses for D&D and other systems, and having seen a bunch of them done, attempting to simulate the flow of an RPG combat is an exercise in false accuracy. You don't get real results, you get whatever results the simulator built into the system. That's why I try to keep mine both simple and fairly comprehensive (hence, the range of opponents, and a few variations on the archer's situation), and not say, "This one (with the archer within 30 feet but without bracers of archery, for example) is the authoritative way to measure the archer's power." My analysis does not attempt to answer the question, "Which is more powerful, the archer or the greatsword fighter." Rather, it attempts to give some data points on which to base your opinion (which must by necessity include your intuitive weighting of factors not easily simulated) on the issue. My own opinion on the issue is that the archer benefits from having more possibilities to stack items on. That is, if you're just going to have a +3 greatsword and a +3 longbow, then the greatsword fighter is superior. But the greatsword fighter has relatively few ways to buff himself up: He can get strength increases, or he can get a more magical sword. The archer, on the other hand, has far more opportunity to buff himself: he's can get a stat buff (which, admittedly, doesn't help him as much), he can get a more magical longbow. In addition, he can get more magical arrows, and he can get bracers of archery, and he could buff his secondary stat (Strength, assuming he has a mighty bow available), and all of that stuff interacts wonderfully with his additional attack per round courtesy of Rapid Shot. Is it "fair" to compare an archer with many more magical items and spells all of which increase his damage output to a swordsman who doesn't? Perhaps not. But the fact of the matter is that that's how D&D3 works -- it's generally easier to layer several different effects (the GMW and the [i]Cat's Grace[/i] and the [i]Bull's Strength[/i] and the party mage making a Bracers of Archery) than it is to push one item or effect up to ridiculous levels ([i]enhanced, maximized Bull's Strength[/i], or a +4 or +5 Greatsword, for example). I don't know if that's fair, but that seems to me to be how it is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
Top