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D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Storm Raven" data-source="post: 843191" data-attributes="member: 307"><p></p><p></p><p>No, you don't. Check the Acs for creatures in the CR 7-11 range. Many of them are surprisingly low.</p><p></p><p></p><p></p><p>Positioning and smart use of reach weapons. Intelligent selection of opposition targeting, hit the rogue first, before he can withdraw, drop him and then Cleave the fighter, and so on.</p><p></p><p></p><p></p><p>Which gives you cover as well. Thus, you win in that now <em>you</em> get a cover bonus to your AC, something the archer player won't get. And most enemies don't have tower shields, and if they do, they don't have missile weapons or two handed weapons, meaning you once again win.</p><p></p><p></p><p></p><p>In which case, you are better off than the archer, who will likely be enveloped in the creature's reach and suffer an AoO any time he tries to draw his bow.</p><p></p><p></p><p></p><p>Then you advance and sunder their bows, rendering their tricked out archers useless. Since they don't have a melee weapon out, they don't get an AoO, and since they are not proficient with bows as melee weapons, they suffer a -4 nonproficiency penalty to the opposed roll, and don't get to use their ranged feats to oppose it. Good bye bow.</p><p></p><p></p><p></p><p>It is still a hefty boost. And Power Critical only applies to melee attacks, check the description in MotW.</p><p></p><p></p><p></p><p>Assuming they have plenty of room in between them and their opponents, and are not in an enclosed space, and don't have to reposition themselves to shoot around allies, or other cover.</p><p></p><p></p><p></p><p>At -2 to all their attack rolls. Including opposed attack rolls to avoid being disarmed or avoid having their bow sundered. A good melee combatant can hack an archer into uselessness without breaking a sweat. The melee combatant gets extra attacks using things like Cleave at their normal BAB.</p><p></p><p></p><p></p><p>Nope, they increase the number of attacks, in many cases by a lot. Plus, melee attacks on an attack for attack basis tend to be more damaging, due to the limits placed on Strength being used in ranged attacks, the higher base damage of many melee weapons and other factors.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 843191, member: 307"] [B][/b] No, you don't. Check the Acs for creatures in the CR 7-11 range. Many of them are surprisingly low. Positioning and smart use of reach weapons. Intelligent selection of opposition targeting, hit the rogue first, before he can withdraw, drop him and then Cleave the fighter, and so on. Which gives you cover as well. Thus, you win in that now [i]you[/i] get a cover bonus to your AC, something the archer player won't get. And most enemies don't have tower shields, and if they do, they don't have missile weapons or two handed weapons, meaning you once again win. [b][/b] In which case, you are better off than the archer, who will likely be enveloped in the creature's reach and suffer an AoO any time he tries to draw his bow. [b][/b] Then you advance and sunder their bows, rendering their tricked out archers useless. Since they don't have a melee weapon out, they don't get an AoO, and since they are not proficient with bows as melee weapons, they suffer a -4 nonproficiency penalty to the opposed roll, and don't get to use their ranged feats to oppose it. Good bye bow. It is still a hefty boost. And Power Critical only applies to melee attacks, check the description in MotW. Assuming they have plenty of room in between them and their opponents, and are not in an enclosed space, and don't have to reposition themselves to shoot around allies, or other cover. At -2 to all their attack rolls. Including opposed attack rolls to avoid being disarmed or avoid having their bow sundered. A good melee combatant can hack an archer into uselessness without breaking a sweat. The melee combatant gets extra attacks using things like Cleave at their normal BAB. Nope, they increase the number of attacks, in many cases by a lot. Plus, melee attacks on an attack for attack basis tend to be more damaging, due to the limits placed on Strength being used in ranged attacks, the higher base damage of many melee weapons and other factors. [/QUOTE]
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