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[3.5] Archer changes
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<blockquote data-quote="Kannik" data-source="post: 843249" data-attributes="member: 984"><p><strong>Just to add a point or three...</strong></p><p></p><p>As usual, I'm at work, don't have my references, etc with me... but I will post anyway and have the readers go on faith with the numbers of which I talk about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I have done the comparisons between non-magicked Greatsword, Archer and two-weapon-fighting characters (The latter is available online, but the Archer I hadn't written yet). The biggest thing that many arguments tend to overlook is that the archer with PBS/RS has spent 2 feats to get that -- the Greatsworder thus could take WF/PA. At 3rd level, the Greatsworder can take a -3 to his attack roll and be at the same -2 as the archer (to attack once). Assuming both attacks hit for the archer, they will do 1d8+1d8. The Greatsworder will do 2d6+3+1.5str, or 9 vs 14 (assuming 16 strength). </p><p></p><p>These are kind of an isolated numbers, I realize; I have created a full spreadsheet that gave average damages for each 'required to hit' level (not AC, but # needed to hit on a d20, so its easier to guage overall), which better illustrates the average damage per round (chance to hit with X number of attacks, multiplied by the average damage) which gives an excellent indication of the 'maximum power' of the character. </p><p></p><p>IIRC, from that table, archers may shine when the # required is low, but average damage increases for the Greatsworder rapidly, who can deal out plenty more o' damage. This trend continued through the first secondary attack gained at +6 BAB.</p><p></p><p>If you give the Archer a bow for strength, well you've spent a good amount of GP, which gives the Greatsworder a Masterwork sword (at least), thusly increasing his damage potential as well. </p><p></p><p>Now, admittedly, I didn't test out the magic item possiblilities, and the stacking of bonuses may make things murkier; albeit I think it's the GMW issue again rather than having to buy all those arrows. And I believe that melee types are not lacking for their own special niftys.</p><p></p><p>Again, I hate to post this bare on details; I will post tommorow with more specifics if anyone is interested. You can get a base feel for it from the above-mentioned (and below linked) TWF comparison document, which has the average damage tables at its end.</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 843249, member: 984"] [b]Just to add a point or three...[/b] As usual, I'm at work, don't have my references, etc with me... but I will post anyway and have the readers go on faith with the numbers of which I talk about. :P I have done the comparisons between non-magicked Greatsword, Archer and two-weapon-fighting characters (The latter is available online, but the Archer I hadn't written yet). The biggest thing that many arguments tend to overlook is that the archer with PBS/RS has spent 2 feats to get that -- the Greatsworder thus could take WF/PA. At 3rd level, the Greatsworder can take a -3 to his attack roll and be at the same -2 as the archer (to attack once). Assuming both attacks hit for the archer, they will do 1d8+1d8. The Greatsworder will do 2d6+3+1.5str, or 9 vs 14 (assuming 16 strength). These are kind of an isolated numbers, I realize; I have created a full spreadsheet that gave average damages for each 'required to hit' level (not AC, but # needed to hit on a d20, so its easier to guage overall), which better illustrates the average damage per round (chance to hit with X number of attacks, multiplied by the average damage) which gives an excellent indication of the 'maximum power' of the character. IIRC, from that table, archers may shine when the # required is low, but average damage increases for the Greatsworder rapidly, who can deal out plenty more o' damage. This trend continued through the first secondary attack gained at +6 BAB. If you give the Archer a bow for strength, well you've spent a good amount of GP, which gives the Greatsworder a Masterwork sword (at least), thusly increasing his damage potential as well. Now, admittedly, I didn't test out the magic item possiblilities, and the stacking of bonuses may make things murkier; albeit I think it's the GMW issue again rather than having to buy all those arrows. And I believe that melee types are not lacking for their own special niftys. Again, I hate to post this bare on details; I will post tommorow with more specifics if anyone is interested. You can get a base feel for it from the above-mentioned (and below linked) TWF comparison document, which has the average damage tables at its end. Kannik [/QUOTE]
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