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D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Mal Malenkirk" data-source="post: 846348" data-attributes="member: 834"><p>As a DM, what annoys me the most about an Archer is the ability to step back 5' and resume firing tons of arrows at the guy who just charged them. While I can accept ranged supremacy, once I get my minions to engage the archer in melee I expect the fight to become a brawl. That 5' backward followed by 2 to 5 arrows just infuriates me.</p><p></p><p>I could houserule it but my group likes playing by the book.</p><p></p><p>So I've taken to try sundering the bow of any archer character who insist on firing within charging range of a melee opponent. Eh. </p><p></p><p>Bows are fairly fragile and archer pretty much always have a lower melee bonus than ranged. If you're feeling particularly devious you can even mount a fairly solid argumentation in favor of denying the enchantment bonus of a bow in a melee opposed roll but YMMV. </p><p></p><p>As a result, you'll win the opposed test fairly often and even if the attacker doesn't have the sunder feat, the archer usually can't benefit from an AoO. If you do have Sunder, go to town.</p><p></p><p>Bows are fairly fragile. Let's say it has as many HP as a battle axe; Hardness 5, HP 5. </p><p></p><p>A few wrecked high priced bow is all it takes to reconcile a DM with archery. Seeing a 50K bow bites the dust is even more satisfying than a dead PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 846348, member: 834"] As a DM, what annoys me the most about an Archer is the ability to step back 5' and resume firing tons of arrows at the guy who just charged them. While I can accept ranged supremacy, once I get my minions to engage the archer in melee I expect the fight to become a brawl. That 5' backward followed by 2 to 5 arrows just infuriates me. I could houserule it but my group likes playing by the book. So I've taken to try sundering the bow of any archer character who insist on firing within charging range of a melee opponent. Eh. Bows are fairly fragile and archer pretty much always have a lower melee bonus than ranged. If you're feeling particularly devious you can even mount a fairly solid argumentation in favor of denying the enchantment bonus of a bow in a melee opposed roll but YMMV. As a result, you'll win the opposed test fairly often and even if the attacker doesn't have the sunder feat, the archer usually can't benefit from an AoO. If you do have Sunder, go to town. Bows are fairly fragile. Let's say it has as many HP as a battle axe; Hardness 5, HP 5. A few wrecked high priced bow is all it takes to reconcile a DM with archery. Seeing a 50K bow bites the dust is even more satisfying than a dead PC. ;) [/QUOTE]
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[3.5] Archer changes
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