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[3.5] Archer changes
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<blockquote data-quote="Kae'Yoss" data-source="post: 846616" data-attributes="member: 4134"><p>Rapid shot and the double enhancement bonus. And the archer does have the benefit of distance now: The melee boy has to close to him, while the archer can fire away happily. Then the melee fighter is close enough, and the archer can attack him with his full bonuses up.</p><p></p><p></p><p></p><p>The thing is: the melee fighter won't get any benefit from his melee weapon or his melee feats. </p><p></p><p></p><p></p><p>That's really weak. It doesn't say anywhere that you can't use that spell in grayhawk. If we're taking any wizards material into account, we take it all into account. If not, we're talking core rules here, and nothing else.</p><p></p><p></p><p></p><p>Preparation is everything...</p><p></p><p></p><p></p><p>I'd really like it if you stop your arrogant manner, especially with your grasp on the rules, which is less-than-perfect, as you've shown.</p><p></p><p></p><p></p><p>So what? So is the spellcaster without his spells, or the melee warrior without his weapon.</p><p></p><p></p><p></p><p>This tactic of severing the archer's weapon might be quite nice, but I don't like it. Not only is it a cheap trick, but it can also be used against any other equipment. And any character will radically lose effectiveness if he loses his equipment (except monks and brawlers, maybe).</p><p></p><p></p><p></p><p>For this, you'll have to get to the archer, which will likely be shielded by his allies, far enough away, and quick enough with his light armor - so you'll have problems closing on him.</p><p></p><p></p><p></p><p>Assuming the battle is fought against several weaker foes without reach that gang up on one fighter.</p><p></p><p></p><p></p><p>So is moving away from somewone to drink a potion: as you walk away from him, he'll follow you. And suddenly battle's very complicated. I don't like those overly-realistic RPGs and Table Top Games, because they're so much work, so we stick to the rules as presented</p><p></p><p></p><p></p><p>It isn't forbidden by them, either. And with the rate of fire on higher levels (up to 1 shot a second), you don't really concentrate much: you just fire away.</p><p></p><p></p><p></p><p>Another thing that makes sense by the rules only: If I had a bow in one hand and a gauntlet on the other, and someone tried to sunder my weapon with a glaive or something, I'd deflect that strike with my gauntlet, confident that the blade won't pierce the links. But that's not how the rules work...</p><p></p><p></p><p></p><p>As I, and several others, have suggested. We use that now in one of our campaigns where I play an archer (and hopefully in the other as well), and now everyone's happy: the DM because my archer has +4 attack/damage more just because he can ensorcel bow and ammo, and me because I now don't have to bother to use another two 5th-level slots to create 100 magical arrows that last all day, and I can now use these slots to get another attack spell and enhance the axe of our party tank.</p><p></p><p></p><p></p><p>I don't think so. A good DM will find other way that doesn't invilve resorting to send sundering opponents the archers' way on a regular basis. </p><p></p><p>And melee weapons can be destroyed as well...</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 846616, member: 4134"] Rapid shot and the double enhancement bonus. And the archer does have the benefit of distance now: The melee boy has to close to him, while the archer can fire away happily. Then the melee fighter is close enough, and the archer can attack him with his full bonuses up. [B][/B] The thing is: the melee fighter won't get any benefit from his melee weapon or his melee feats. [B][/B] That's really weak. It doesn't say anywhere that you can't use that spell in grayhawk. If we're taking any wizards material into account, we take it all into account. If not, we're talking core rules here, and nothing else. [B][/B] Preparation is everything... [B][/B] I'd really like it if you stop your arrogant manner, especially with your grasp on the rules, which is less-than-perfect, as you've shown. [B][/B] So what? So is the spellcaster without his spells, or the melee warrior without his weapon. [B][/B] This tactic of severing the archer's weapon might be quite nice, but I don't like it. Not only is it a cheap trick, but it can also be used against any other equipment. And any character will radically lose effectiveness if he loses his equipment (except monks and brawlers, maybe). [B][/B] For this, you'll have to get to the archer, which will likely be shielded by his allies, far enough away, and quick enough with his light armor - so you'll have problems closing on him. [B][/B] Assuming the battle is fought against several weaker foes without reach that gang up on one fighter. So is moving away from somewone to drink a potion: as you walk away from him, he'll follow you. And suddenly battle's very complicated. I don't like those overly-realistic RPGs and Table Top Games, because they're so much work, so we stick to the rules as presented [B][/B] It isn't forbidden by them, either. And with the rate of fire on higher levels (up to 1 shot a second), you don't really concentrate much: you just fire away. [B][/B] Another thing that makes sense by the rules only: If I had a bow in one hand and a gauntlet on the other, and someone tried to sunder my weapon with a glaive or something, I'd deflect that strike with my gauntlet, confident that the blade won't pierce the links. But that's not how the rules work... As I, and several others, have suggested. We use that now in one of our campaigns where I play an archer (and hopefully in the other as well), and now everyone's happy: the DM because my archer has +4 attack/damage more just because he can ensorcel bow and ammo, and me because I now don't have to bother to use another two 5th-level slots to create 100 magical arrows that last all day, and I can now use these slots to get another attack spell and enhance the axe of our party tank. I don't think so. A good DM will find other way that doesn't invilve resorting to send sundering opponents the archers' way on a regular basis. And melee weapons can be destroyed as well... [/QUOTE]
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