Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shurai" data-source="post: 848836"><p>About the 5' step that archers can take to get their full attack:</p><p></p><p>Everybody assumes that the 5' step is just a given, that it always works for the archer and will always result in a full attack with no Attacks of Opportunity, but that is sadly not the case. It needs to be remembered that in every case beyond the one that's good for archers, a meleeist gets an extra attack from an AoO.</p><p></p><p>Fights often happen in confined spaces, such that the meleeist can close with, give chase, and then corner the archer, or at least put them in a place where the 5' step won't save them. This isn't that hard.</p><p></p><p>Second, it only takes two or three enemies to make it impossible for the archer to get a 5' step that saves him from AoOs. If you can imagine two opponents flanking the archer, you'll see that there's no 5' step he can take that will make him avoid all the possible AoOs. With walls, other party members and other obstructions it's even worse.</p><p></p><p>People usually talk about <em>a</em> fighter vs. <em>an</em> archer, but if you could imagine two-on-two, things can get a little ugly, thanks to things like flanking.</p><p></p><p>Third, as others have mentioned, there's similar problems with enemies with reach, too.</p><p></p><p>Fourth, never underestimate the tactical utility of claiming territory. The archer really only claims the space he's standing in, and even then it's fairly easy to move him around while he can't control other folks in his area very well. The swordsman can claim eight times more space (the surrounding squares), and can perform all sorts of useful interception work against the folks trying to come after the party mage (or archer for that matter).</p><p></p><p>Letting the archer always have the 5' step in the analysis isn't just a bad idea, it's downright goofy. It's like comparing fighters to wizards and always letting the wizard have the 5' step to cast a spell. It's true that archers often will be able to step away and shoot, but the archer can only do this so many times before their backs are to a wall, and then the fighter gets his full attack <em>and</em> an attack of opportunity every round.</p><p></p><p>If you ask me, all this prestige class nonsense isn't an archer balance issue; instead it's a retarded prestige class issue. Jeebus, it's like complaining about exotic weapons being broken by using pre-errata Mercurial Greatswords as the example.</p></blockquote><p></p>
[QUOTE="shurai, post: 848836"] About the 5' step that archers can take to get their full attack: Everybody assumes that the 5' step is just a given, that it always works for the archer and will always result in a full attack with no Attacks of Opportunity, but that is sadly not the case. It needs to be remembered that in every case beyond the one that's good for archers, a meleeist gets an extra attack from an AoO. Fights often happen in confined spaces, such that the meleeist can close with, give chase, and then corner the archer, or at least put them in a place where the 5' step won't save them. This isn't that hard. Second, it only takes two or three enemies to make it impossible for the archer to get a 5' step that saves him from AoOs. If you can imagine two opponents flanking the archer, you'll see that there's no 5' step he can take that will make him avoid all the possible AoOs. With walls, other party members and other obstructions it's even worse. People usually talk about [i]a[/i] fighter vs. [i]an[/i] archer, but if you could imagine two-on-two, things can get a little ugly, thanks to things like flanking. Third, as others have mentioned, there's similar problems with enemies with reach, too. Fourth, never underestimate the tactical utility of claiming territory. The archer really only claims the space he's standing in, and even then it's fairly easy to move him around while he can't control other folks in his area very well. The swordsman can claim eight times more space (the surrounding squares), and can perform all sorts of useful interception work against the folks trying to come after the party mage (or archer for that matter). Letting the archer always have the 5' step in the analysis isn't just a bad idea, it's downright goofy. It's like comparing fighters to wizards and always letting the wizard have the 5' step to cast a spell. It's true that archers often will be able to step away and shoot, but the archer can only do this so many times before their backs are to a wall, and then the fighter gets his full attack [i]and[/i] an attack of opportunity every round. If you ask me, all this prestige class nonsense isn't an archer balance issue; instead it's a retarded prestige class issue. Jeebus, it's like complaining about exotic weapons being broken by using pre-errata Mercurial Greatswords as the example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
Top