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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Storm Raven" data-source="post: 848927" data-attributes="member: 307"><p></p><p></p><p>Given that it is in <em>Magic of Faerun</em>, assuming that it normally is available only in Faerun is pretty much a given. Campaign specific material should stay within a campaign for the most part. Besides, casting the spell requires <em>at least</em> four levels of Ranger, possibly six (depending on your Wisdom), diluting your combat ability as a Fighter.</p><p></p><p></p><p></p><p>But it is much more difficult to relieve a melee fighter of melee weapons (they are harder to break or disarm for example), and harder to run a wizard out of his spells.</p><p></p><p></p><p></p><p>No, it is cheap to have a character's opponents pass up an effective strategy. The archer has a severe weakness, one which is obvious to even the most dull-minded ghoul. His bow is flimsy by comparison to a melee weapon, and extremely vulnerable to attack. Having supposedly intelligent (or even stupid) opponents pass up something that obvious is poor DMing. The character has a weakness. His enemies will exploit it.</p><p></p><p></p><p></p><p>At high levels, evading allies of a target is relatively easy. Invisibility, flight, obscuring mist (and subsequent spells), tumbling, and so on allow opponents to avoid AoO's, evade the archer's allies and otherwise get to their target quite easily.</p><p></p><p></p><p></p><p>No, even situations, for example, like a 10th level fighter against a pair of giants will probably get to Cleave in relatively short order. He will probably have a Cleave attack on the second round of combat, assuming he positions correctly and is able to take a full attack action in at least one of the two rounds.</p><p></p><p></p><p></p><p>And if the rules were "realistic", doing that would just get your hand cut off. But they aren't, which leaves us with the fact that bows main weaknesses are that they are easy to sunder and disarm.</p><p></p><p></p><p></p><p>Since there is no AoO against an attempt to sunder a bow in most cases, and the damage dealing capacity of an archer character is dependent upon his bow, <em>any</em> opponent with an Intelligence score over 5 should be hacking at the bow as soon as he can.</p><p></p><p></p><p></p><p>They are much more difficult, since they usually have more hardness, more hit points, and are harder to win the opposed roll to stirke at all.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 848927, member: 307"] [B][/b] Given that it is in [i]Magic of Faerun[/i], assuming that it normally is available only in Faerun is pretty much a given. Campaign specific material should stay within a campaign for the most part. Besides, casting the spell requires [i]at least[/i] four levels of Ranger, possibly six (depending on your Wisdom), diluting your combat ability as a Fighter. But it is much more difficult to relieve a melee fighter of melee weapons (they are harder to break or disarm for example), and harder to run a wizard out of his spells. No, it is cheap to have a character's opponents pass up an effective strategy. The archer has a severe weakness, one which is obvious to even the most dull-minded ghoul. His bow is flimsy by comparison to a melee weapon, and extremely vulnerable to attack. Having supposedly intelligent (or even stupid) opponents pass up something that obvious is poor DMing. The character has a weakness. His enemies will exploit it. At high levels, evading allies of a target is relatively easy. Invisibility, flight, obscuring mist (and subsequent spells), tumbling, and so on allow opponents to avoid AoO's, evade the archer's allies and otherwise get to their target quite easily. No, even situations, for example, like a 10th level fighter against a pair of giants will probably get to Cleave in relatively short order. He will probably have a Cleave attack on the second round of combat, assuming he positions correctly and is able to take a full attack action in at least one of the two rounds. And if the rules were "realistic", doing that would just get your hand cut off. But they aren't, which leaves us with the fact that bows main weaknesses are that they are easy to sunder and disarm. Since there is no AoO against an attempt to sunder a bow in most cases, and the damage dealing capacity of an archer character is dependent upon his bow, [i]any[/i] opponent with an Intelligence score over 5 should be hacking at the bow as soon as he can. They are much more difficult, since they usually have more hardness, more hit points, and are harder to win the opposed roll to stirke at all. [/QUOTE]
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