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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Storm Raven" data-source="post: 851190" data-attributes="member: 307"><p></p><p></p><p>Putting <em>silence</em> on a wizard requires him to fail a Will save. Good luck. Putting it <em>near</em> him just makes him take a move action to get out of the relatively small area. Taking his spell component pouch only works if (a) he doesn't have a spare, (b) he doesn't have extra components elsewhere, (c) he doesn't have the eschew mateiral components feat, and (d) he's out of spells that don't require material components (there are a lot of spells that are V and/or S only).</p><p></p><p></p><p></p><p>Against high level opponents it is usually reasonable to expect many enemies will have magical enhancements equal to or better than those of the archer, even if they are only fueled by Greater Magical Weapon.</p><p></p><p></p><p></p><p>If it's only one giant, its only going to last about a round and a half anyway.</p><p></p><p>And giants with reach is <em>exactly</em> the reason that many fighters (and other melee specialists) use reach weapons themsevles. There are few things better than a glaive for equalizing this sort of situation.</p><p></p><p></p><p></p><p>Your bows are made of metal?</p><p></p><p></p><p></p><p>Examples? How does an archer avoid the danger of his bow getting sundered other than by keeping enemies out of melee range (not that easy a task either).</p><p></p><p></p><p></p><p>It is relatively small, but spending resources on a tactic that may be useful someday in some undefined circumstance is rarely a good move.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 851190, member: 307"] [B][/b] Putting [i]silence[/i] on a wizard requires him to fail a Will save. Good luck. Putting it [i]near[/i] him just makes him take a move action to get out of the relatively small area. Taking his spell component pouch only works if (a) he doesn't have a spare, (b) he doesn't have extra components elsewhere, (c) he doesn't have the eschew mateiral components feat, and (d) he's out of spells that don't require material components (there are a lot of spells that are V and/or S only). Against high level opponents it is usually reasonable to expect many enemies will have magical enhancements equal to or better than those of the archer, even if they are only fueled by Greater Magical Weapon. If it's only one giant, its only going to last about a round and a half anyway. And giants with reach is [i]exactly[/i] the reason that many fighters (and other melee specialists) use reach weapons themsevles. There are few things better than a glaive for equalizing this sort of situation. Your bows are made of metal? Examples? How does an archer avoid the danger of his bow getting sundered other than by keeping enemies out of melee range (not that easy a task either). It is relatively small, but spending resources on a tactic that may be useful someday in some undefined circumstance is rarely a good move. [/QUOTE]
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[3.5] Archer changes
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