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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Pax" data-source="post: 851730" data-attributes="member: 6875"><p>Um, you DO realise the Barbarian has an innate ability to add an (unnamed) bonus to strength, several times per day?</p><p></p><p>The ability, by the way, is called "rage" ...</p><p></p><p>And in a one-off encounter, yes, a Rage is pretty well assured.</p><p></p><p>Also note, a PURE Barbarian <strong>is still a melee warrior!</strong>.</p><p></p><p></p><p></p><p>Doublesword +5/+5, Weapon Specialisation: Doublesword, and a Strength of what, start with a 15, add 3 for level increases through 12th level, add 6 for a Belt of Giant Strength ... 24?</p><p></p><p>1d8+14 per hit. Every bit as much as an archer with a +5 longbow (mighty, +4) and +5 arrows can manage, in general. *shrug*</p><p></p><p></p><p></p><p>And within SIXTY feet, the Tempest simply decides to charge-and-sunder -- remember, in a charge, you can move up to double your movement rate.</p><p></p><p><strong>Eighty</strong> feet if the Tempest picked up a levelof Barbarian.</p><p></p><p><strong><em>One hundred and sixty</em></strong> feet with a movement-buff (boots of striding and springing, expeditious retreat, whatever).</p><p></p><p></p><p></p><p>... yep, the archer gets more attacks, all right ... right up until that charge-and-sunder, from beyond 30' (even for a nonbarbarian <strong>halfling</strong> in less than heavy armor!).</p><p></p><p></p><p></p><p>The melee warrior uses cover to close to the wizard, who now has to cast defensively or suffer AoOs -- not to mention having to more-carefully place area spells so as not to suffer their effects, himself.</p><p></p><p></p><p></p><p>What, the wizard doesn't protect his bedroom with a Dimensional Lock spell?</p><p></p><p>The wizard doesn't have a Contingency or Chain Contingency going, with their most-needed spell(s) ready to go off with a quick phrase (say, a short line of an elven ballad, translated into orkish, and then recited backwards), a.k.a. a free action ... ?</p><p></p><p></p><p></p><p></p><p>Any wizard who leaves his private "turf" unprotected, deserves to die. Andany wizard who does not provide for his protection while WITHIN that "turf", also deserves to die.</p><p></p><p>Wizards that stupid don't deserve to live, after all.</p><p></p><p></p><p></p><p>My rule of thumb is, if the spell would last for 12 or more hours, it was cast prior to the encounter. And spellcasters all tend to plant their near-permanent (and true permanent) spells on their homes ... as one of the first things they DO.</p><p></p><p>Attacking a cleric in his temple, in the middleof the dungeons? Well, if said cleric did NOT cast an Unhallow <em>sometime within the past year</em>, he deserves a grisly death, and the GM deserves a session with Helga and the Stick of Stupidity.</p><p></p><p></p><p></p><p>Wizard with (permanent) Reverse Arrows: the archer goes *poof* instead.</p><p> </p><p></p><p></p><p>Monkey Grip, dual-falchion Tempest of Doom. Two Keen falchions, and the Improved Critical feat, and your threat range is 12-20.</p><p></p><p></p><p></p><p>Gloves of storing ...</p></blockquote><p></p>
[QUOTE="Pax, post: 851730, member: 6875"] Um, you DO realise the Barbarian has an innate ability to add an (unnamed) bonus to strength, several times per day? The ability, by the way, is called "rage" ... And in a one-off encounter, yes, a Rage is pretty well assured. Also note, a PURE Barbarian [b]is still a melee warrior![/b]. Doublesword +5/+5, Weapon Specialisation: Doublesword, and a Strength of what, start with a 15, add 3 for level increases through 12th level, add 6 for a Belt of Giant Strength ... 24? 1d8+14 per hit. Every bit as much as an archer with a +5 longbow (mighty, +4) and +5 arrows can manage, in general. *shrug* And within SIXTY feet, the Tempest simply decides to charge-and-sunder -- remember, in a charge, you can move up to double your movement rate. [b]Eighty[/b] feet if the Tempest picked up a levelof Barbarian. [b][i]One hundred and sixty[/i][/b] feet with a movement-buff (boots of striding and springing, expeditious retreat, whatever). ... yep, the archer gets more attacks, all right ... right up until that charge-and-sunder, from beyond 30' (even for a nonbarbarian [b]halfling[/b] in less than heavy armor!). The melee warrior uses cover to close to the wizard, who now has to cast defensively or suffer AoOs -- not to mention having to more-carefully place area spells so as not to suffer their effects, himself. What, the wizard doesn't protect his bedroom with a Dimensional Lock spell? The wizard doesn't have a Contingency or Chain Contingency going, with their most-needed spell(s) ready to go off with a quick phrase (say, a short line of an elven ballad, translated into orkish, and then recited backwards), a.k.a. a free action ... ? Any wizard who leaves his private "turf" unprotected, deserves to die. Andany wizard who does not provide for his protection while WITHIN that "turf", also deserves to die. Wizards that stupid don't deserve to live, after all. My rule of thumb is, if the spell would last for 12 or more hours, it was cast prior to the encounter. And spellcasters all tend to plant their near-permanent (and true permanent) spells on their homes ... as one of the first things they DO. Attacking a cleric in his temple, in the middleof the dungeons? Well, if said cleric did NOT cast an Unhallow [i]sometime within the past year[/i], he deserves a grisly death, and the GM deserves a session with Helga and the Stick of Stupidity. Wizard with (permanent) Reverse Arrows: the archer goes *poof* instead. Monkey Grip, dual-falchion Tempest of Doom. Two Keen falchions, and the Improved Critical feat, and your threat range is 12-20. Gloves of storing ... [/QUOTE]
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