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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Storm Raven" data-source="post: 851865" data-attributes="member: 307"><p></p><p></p><p>Or Power Lunge and appropriate equipment.</p><p></p><p></p><p></p><p>You have wizards that don't have a raft of defensive and other long term spells that they reflexively cast every day and renew regularly? Odd.</p><p></p><p></p><p></p><p>And rogues, and anyone who takes a couple levels of rogue or barbarian, and anyone who gets armor of fortification. Or one of the many PrCs that grant uncanny dodge.</p><p></p><p></p><p></p><p>Wrong, Nimbleness adds +1 to cost.</p><p></p><p></p><p></p><p>Sorry, using medium fortification is much more cost effective, it is a +3 bonus for a 75% chance of negating sneak attacks or critical hits. The total armor bonus I used was +5, a total cost of 25,000 gp plus the mithral nature of the armor. Still less than your bow and arrows.</p><p></p><p></p><p></p><p>Try the Frenzied Berserker, or the Singh Rager, or any number of other options. The tempest and Master of Chains are <em>alternate</em> melee styles, more effective than the Weapon Master (a particular PrC which is usually less effective than a straight fighter/barbarian). Unlike arhcers, melee combatants come in a variety of types and styles.</p><p></p><p></p><p></p><p>It doesn't matter. The weapons used by the Tempest and Master of Chains are equally good for sundering or disarming a bow (note that under the DMG errata, a bludgeoning weapon, like a spiked chain, can be used to sunder). Heck, the chain gets a bonus to disarm.</p><p></p><p></p><p></p><p>Poor selection process. Most high CR opponents are going to be classed individuals, frequently powerful undead, humanoids or other individuals with possible access to magical powers. Simply reading through and saying "chaos beasts don't have magic" denies the typical opponents that PCs will face: intelligent, organized adversaries.</p><p></p><p></p><p></p><p>Sure, give me some time.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 851865, member: 307"] [B][/b] Or Power Lunge and appropriate equipment. [b][/b] You have wizards that don't have a raft of defensive and other long term spells that they reflexively cast every day and renew regularly? Odd. And rogues, and anyone who takes a couple levels of rogue or barbarian, and anyone who gets armor of fortification. Or one of the many PrCs that grant uncanny dodge. Wrong, Nimbleness adds +1 to cost. Sorry, using medium fortification is much more cost effective, it is a +3 bonus for a 75% chance of negating sneak attacks or critical hits. The total armor bonus I used was +5, a total cost of 25,000 gp plus the mithral nature of the armor. Still less than your bow and arrows. Try the Frenzied Berserker, or the Singh Rager, or any number of other options. The tempest and Master of Chains are [i]alternate[/i] melee styles, more effective than the Weapon Master (a particular PrC which is usually less effective than a straight fighter/barbarian). Unlike arhcers, melee combatants come in a variety of types and styles. It doesn't matter. The weapons used by the Tempest and Master of Chains are equally good for sundering or disarming a bow (note that under the DMG errata, a bludgeoning weapon, like a spiked chain, can be used to sunder). Heck, the chain gets a bonus to disarm. Poor selection process. Most high CR opponents are going to be classed individuals, frequently powerful undead, humanoids or other individuals with possible access to magical powers. Simply reading through and saying "chaos beasts don't have magic" denies the typical opponents that PCs will face: intelligent, organized adversaries. Sure, give me some time. [/QUOTE]
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