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[3.5] Archer changes
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<blockquote data-quote="Storm Raven" data-source="post: 853898" data-attributes="member: 307"><p>No, it is that the test used silly criteria. For example, in the barbarian vs. archer contest, the barbarian was held to be at a disadvantage because he would have to use his fists in close combat, while the archer would use his short sword. This is stupid. Assuming that a 12th level barbarian can't even carry around a normal dagger or shortsword, let alone cheap (compared to his total wealth) masterwork versions of these weapons is just idiotic. It skews the results, badly.</p><p></p><p>Assuming that the PCs weapons are invulnerable to sunder because he has access to a raft of greater magic weapon spells, but the opponent cannot is also stupid. It is assuming the PC has access to a bunch of temporary (external) resources that you deny to the opponent. Using "stock" NPCs from the DMG and then not putting any thought at all into how they operate is a poor test of any character's abilities.</p><p></p><p>These sorts of stupid elements show up in the "test", which makes them entirely invalid as a test. How many individuals have you found who <em>don't</em> carry a light weapon around (PC or NPC)? How many NPCs does your party encounter who are <em>exactly</em> like the dumbed down versions found in the DMG? I think the answers to those questions will explain why the test is invalid.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 853898, member: 307"] No, it is that the test used silly criteria. For example, in the barbarian vs. archer contest, the barbarian was held to be at a disadvantage because he would have to use his fists in close combat, while the archer would use his short sword. This is stupid. Assuming that a 12th level barbarian can't even carry around a normal dagger or shortsword, let alone cheap (compared to his total wealth) masterwork versions of these weapons is just idiotic. It skews the results, badly. Assuming that the PCs weapons are invulnerable to sunder because he has access to a raft of greater magic weapon spells, but the opponent cannot is also stupid. It is assuming the PC has access to a bunch of temporary (external) resources that you deny to the opponent. Using "stock" NPCs from the DMG and then not putting any thought at all into how they operate is a poor test of any character's abilities. These sorts of stupid elements show up in the "test", which makes them entirely invalid as a test. How many individuals have you found who [i]don't[/i] carry a light weapon around (PC or NPC)? How many NPCs does your party encounter who are [i]exactly[/i] like the dumbed down versions found in the DMG? I think the answers to those questions will explain why the test is invalid. [/QUOTE]
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