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[3.5] Archer changes
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<blockquote data-quote="LokiDR" data-source="post: 854151" data-attributes="member: 6239"><p>The barbarian, as published, doesn't have a light weapon. No one here wrote that character. Even if you throw the extra weapon to him (not that cheap considering NPC wealth) I don't believe you would see that much better result. Best case, Barbarian wins initive and disarms the archer: 14.5% x 85% = 12.3% chance of his success. That is assuming the archer doesn't have an extra bow and can't wait out the Barbarian's rage/haste.</p><p></p><p></p><p>PCs almost always work in groups. NPCs don't. There are any number of published encounters with only one NPC. The ground rules were set before AI posted his combats, why didn't you say something then?</p><p></p><p></p><p>If the NPC had all the friends in the world, they wouldn't be standard challenges. On the other hand, an archer traveling with a cleric and a wizard is common.</p><p></p><p></p><p>They are standard challenges. As standard as you are ever going to find. And AI did give the NPCs decent tatics: buff spells on the casters, decent spellcasting choices, melee types that do more than just run up and hit the archer.</p><p></p><p></p><p>You sure like the word "stupid". I think you just can not match this kind of combat effectiveness with a melee character and complaining because of it.</p><p></p><p></p><p>Most published NPCs I have seen. Most of the NPCs from the DMG. Would you like me to look through enemies and allies to verify this?</p><p></p><p></p><p>It is a standard. If melee is as good as you think it is, this should be just as much to your benefit. And I have used and seen used DMG NPCs on several occasions.</p><p></p><p></p><p>No one has said this is a perfect test, but it is by far the most fair compareson so far. Propose a better set of opponents, or use the "weakness" of the oppents to prove melee is a better option.</p><p></p><p>You lose the compareson, so you call it invalid. AI should take your point about the barbarian, but most of the rest of what you have said is just petulance.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 854151, member: 6239"] The barbarian, as published, doesn't have a light weapon. No one here wrote that character. Even if you throw the extra weapon to him (not that cheap considering NPC wealth) I don't believe you would see that much better result. Best case, Barbarian wins initive and disarms the archer: 14.5% x 85% = 12.3% chance of his success. That is assuming the archer doesn't have an extra bow and can't wait out the Barbarian's rage/haste. PCs almost always work in groups. NPCs don't. There are any number of published encounters with only one NPC. The ground rules were set before AI posted his combats, why didn't you say something then? If the NPC had all the friends in the world, they wouldn't be standard challenges. On the other hand, an archer traveling with a cleric and a wizard is common. They are standard challenges. As standard as you are ever going to find. And AI did give the NPCs decent tatics: buff spells on the casters, decent spellcasting choices, melee types that do more than just run up and hit the archer. You sure like the word "stupid". I think you just can not match this kind of combat effectiveness with a melee character and complaining because of it. Most published NPCs I have seen. Most of the NPCs from the DMG. Would you like me to look through enemies and allies to verify this? It is a standard. If melee is as good as you think it is, this should be just as much to your benefit. And I have used and seen used DMG NPCs on several occasions. No one has said this is a perfect test, but it is by far the most fair compareson so far. Propose a better set of opponents, or use the "weakness" of the oppents to prove melee is a better option. You lose the compareson, so you call it invalid. AI should take your point about the barbarian, but most of the rest of what you have said is just petulance. [/QUOTE]
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