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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Al" data-source="post: 854795" data-attributes="member: 2486"><p>Storm Raven:</p><p></p><p>You've posted repeatedly about how my test is fundamentally flawed. If you could post a better one I'd greatly appreciate it. Failing that, subject your meleeist to the series of tests. If you can do neither, there is no point us continuing, though I would feel it would certainly appear as though you were conceding...Seriously, if you can design a fair and impartial series of NPCs, I'm more than happy to fight them. If you can't/won't, then the DMG NPCs are the most impartial ones I can find. I didn't make those NPCs deliberately to suck against archers. If I designed a series of NPCs and they lost against the archer, you would accuse me of unfair play, perhaps rightly. The DMG standards are precisely that- standard. That's precisely why they were used. As for whether they are a challenge or not, that's a moot point. WotC obviously think that they're a reasonable challenge, otherwise they wouldn't have made them. In any event, the chances are that most 'casual' players, who I would argue represent most players, *will* use DMG-type NPCs. Not everyone has as much time on their hands as you and I <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>On a slightly different note, incidentally, even if the barbarian gets a MW shortsword, he still loses. He wastes a MEA trying to draw it, his strength is only 15 (fatigued) against the archer's 16-19, his weapon is only MW against the archer's +1, the archer is using Weapon Finesse (for a +6 to hit vs. the barb's +2 from Strength) and the barb has an inferior AC. Again, fighting defensively is the archer's best friend. The barb scores just 0.2325 hits per round if the archer fights defensively, inflicting a humble 5.5 damage per hit. He will take only 1.28 points per round, so it will take somewhere in the region of 60 (!) rounds to kill him. The archer, even fighting defensively, will score 1.2 hits per round, each scoring 8 points per hit, for 9.6 hits per round. He kills the barbarian in 12 rounds, or one-fifth the time it takes the barbarian to kill the archer. So either way you cut it, the archer wins.</p></blockquote><p></p>
[QUOTE="Al, post: 854795, member: 2486"] Storm Raven: You've posted repeatedly about how my test is fundamentally flawed. If you could post a better one I'd greatly appreciate it. Failing that, subject your meleeist to the series of tests. If you can do neither, there is no point us continuing, though I would feel it would certainly appear as though you were conceding...Seriously, if you can design a fair and impartial series of NPCs, I'm more than happy to fight them. If you can't/won't, then the DMG NPCs are the most impartial ones I can find. I didn't make those NPCs deliberately to suck against archers. If I designed a series of NPCs and they lost against the archer, you would accuse me of unfair play, perhaps rightly. The DMG standards are precisely that- standard. That's precisely why they were used. As for whether they are a challenge or not, that's a moot point. WotC obviously think that they're a reasonable challenge, otherwise they wouldn't have made them. In any event, the chances are that most 'casual' players, who I would argue represent most players, *will* use DMG-type NPCs. Not everyone has as much time on their hands as you and I :). On a slightly different note, incidentally, even if the barbarian gets a MW shortsword, he still loses. He wastes a MEA trying to draw it, his strength is only 15 (fatigued) against the archer's 16-19, his weapon is only MW against the archer's +1, the archer is using Weapon Finesse (for a +6 to hit vs. the barb's +2 from Strength) and the barb has an inferior AC. Again, fighting defensively is the archer's best friend. The barb scores just 0.2325 hits per round if the archer fights defensively, inflicting a humble 5.5 damage per hit. He will take only 1.28 points per round, so it will take somewhere in the region of 60 (!) rounds to kill him. The archer, even fighting defensively, will score 1.2 hits per round, each scoring 8 points per hit, for 9.6 hits per round. He kills the barbarian in 12 rounds, or one-fifth the time it takes the barbarian to kill the archer. So either way you cut it, the archer wins. [/QUOTE]
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