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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
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<blockquote data-quote="Andion Isurand" data-source="post: 854993" data-attributes="member: 10062"><p>TACTICS THAT CAN BE USED RIGHT NOW</p><p></p><p>//////////////////////////////////////////////////////////////</p><p></p><p>If you are physically less capable of defending yourself from ranged attacks, you can use an ally for cover who is better at it.</p><p></p><p>Any character of Large size ( or more? ) will provide more cover and probably have more hit points.</p><p></p><p>//////////////////////////////////////////////////////////////</p><p></p><p>Tower Sheilds can also grant you up to Total Cover (right?)</p><p></p><p>Get behind allies carrying tower sheilds.</p><p></p><p>(If the rogue or mage is a small halfing, and the tower sheild bearing fighter is big enough.... I think someone's getting a piggy back ride!)</p><p></p><p>"Hey, big guy... you should design secret small handholds on the back of your armor, so I can jump on and take a ride when things get rough."</p><p></p><p>///////////////////////////////////////////////////////////////</p><p></p><p>If you hate fighting archers, you can always take Arrow Deflection feats... all the way up to the epic feats on the same feat tree.</p><p></p><p>///////////////////////////////////////////////////////////////</p><p></p><p>If you hate fighting archers, try Disarming them using your whip ( or dagger whip ) while making use of the Spring Attack feat and nearby sources of concealemt and cover.</p><p></p><p>///////////////////////////////////////////////////////////////</p><p></p><p>How often will arrows have a +5 bonus before caster level 15 (3.0 GMW)?</p><p></p><p>Protection from Arrows (sor/wiz 2)</p><p>Reverse Arrows (sor/wiz 3)</p><p></p><p>///////////////////////////////////////////////////////////////</p><p></p><p>Wind and weather affecting spells also hamper ranged attacks.</p><p></p><p>///////////////////////////////////////////////////////////////</p><p></p><p>Uising the all-out defensive action ( a standard action I believe ) will allow you to move toward an archer more safely, until your close enough to charge them.</p><p></p><p>Tumble skill ranks improve the dodge bonuses granted by the Fighting Defensively and All out Defense Actions.</p><p></p><p>///////////////////////////////////////////////////////////////</p><p></p><p>When you first close the distance between you and the offending archer, try cutting thier bowstring using the Improved Sunder feat. Its really easy to sunder a bowstring with a slashing weapon (including the Dagger Whip).</p><p></p><p>Plus, after you kill them, the bow is still in good shape for you to take it for yourself or one of your allies.</p><p></p><p>///////////////////////////////////////////////////////////////</p><p></p><p>The Tumble check needed to stand up from prone as a free action (kip-up) is 35. So you might be able to use prone position tactics to defend yourself against ranged attacks.</p></blockquote><p></p>
[QUOTE="Andion Isurand, post: 854993, member: 10062"] TACTICS THAT CAN BE USED RIGHT NOW ////////////////////////////////////////////////////////////// If you are physically less capable of defending yourself from ranged attacks, you can use an ally for cover who is better at it. Any character of Large size ( or more? ) will provide more cover and probably have more hit points. ////////////////////////////////////////////////////////////// Tower Sheilds can also grant you up to Total Cover (right?) Get behind allies carrying tower sheilds. (If the rogue or mage is a small halfing, and the tower sheild bearing fighter is big enough.... I think someone's getting a piggy back ride!) "Hey, big guy... you should design secret small handholds on the back of your armor, so I can jump on and take a ride when things get rough." /////////////////////////////////////////////////////////////// If you hate fighting archers, you can always take Arrow Deflection feats... all the way up to the epic feats on the same feat tree. /////////////////////////////////////////////////////////////// If you hate fighting archers, try Disarming them using your whip ( or dagger whip ) while making use of the Spring Attack feat and nearby sources of concealemt and cover. /////////////////////////////////////////////////////////////// How often will arrows have a +5 bonus before caster level 15 (3.0 GMW)? Protection from Arrows (sor/wiz 2) Reverse Arrows (sor/wiz 3) /////////////////////////////////////////////////////////////// Wind and weather affecting spells also hamper ranged attacks. /////////////////////////////////////////////////////////////// Uising the all-out defensive action ( a standard action I believe ) will allow you to move toward an archer more safely, until your close enough to charge them. Tumble skill ranks improve the dodge bonuses granted by the Fighting Defensively and All out Defense Actions. /////////////////////////////////////////////////////////////// When you first close the distance between you and the offending archer, try cutting thier bowstring using the Improved Sunder feat. Its really easy to sunder a bowstring with a slashing weapon (including the Dagger Whip). Plus, after you kill them, the bow is still in good shape for you to take it for yourself or one of your allies. /////////////////////////////////////////////////////////////// The Tumble check needed to stand up from prone as a free action (kip-up) is 35. So you might be able to use prone position tactics to defend yourself against ranged attacks. [/QUOTE]
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