Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 863179" data-attributes="member: 4134"><p>I have to disagree: Shaverash is the Elven God of Hatred against the Drow, not hatred against everything. Also, he himself has sworn never to smile again until the drow are extinct, and his clerics never smile, either. The player might not like that.</p><p></p><p>Solonor, on the other hand, is serious, but not to the extent of the hatefilled Black Archer. They also hunt down brutal monsters or those that destroy without sense (his main foes are Malar and Talos). So you don't have to find an excuse that you turned those guys into a pincushion: they were defiling the woods, threatening nature.... And you sure don't have to eat a beast of malar...</p><p></p><p></p><p></p><p>I'm playing such a cleric. It's nice. My advice for this: High Dexterity and Wisdom (of course). You might want enough Int to get a bonus, cause you need some skills: Knowledge (religion) (especially if you want to become a divine disciple or hierophant), Concentration (you might still find yourself in reach of the enemy), Spellcraft (never hurts) and of course Spot (an archer-cleric of an archer-deity without Spot is worse than a dwarf without beard!). A little constitution is handy, too (but you can easily boost that with bears endurance, or even empowered bears endurance). Put a low score in charisma (though that makes you bad at turning undead), cause Solonor-worshippers are usually serious and even grim, eschewing frivolous celebrations cause they distract from your duties.</p><p></p><p></p><p></p><p>Don't forget to pick up some metamagic feats: Extend spell will make buffs last longer (you will be happy with that, and your party will thank you, too), Persistant spell will be of tremendous use later (persistant divine favor as 5th-level spell, persistant divine power as 8th), and empower spell will further help you with your buffs (bull's strength, bears endurance, and, if you take the elf domain, cat's grace, too)</p><p></p><p></p><p></p><p>Yea, that combo can be pretty powerful (and we did change the rules so bow and ammo doesn't stack but the bow bestows it's power upon the ammo). </p><p></p><p>The character is pretty powerful, but he has to: I'm the only one that can really help the others with buffs (we have another cleric, but that one's multiclassed as paladin so she doesn't have that much cleric spells. And our wizard banned transmutation...), one of the two healers, one of the damage-dealers with weapons, the only one that can use transportation magic (again, the wizard and his banned transmutation: I'll be the only party member that can use teleport, with miracle) , one of two party healers (although the other cleric could manage that alone, I think), and now that the wizard will be able to attend to sessions only now and then, I'll have to use spells of mass destruction, too (the fact that we now enter the Abyss and most of the cleric's damage spells deal fire damage doesn't help with that...)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 863179, member: 4134"] I have to disagree: Shaverash is the Elven God of Hatred against the Drow, not hatred against everything. Also, he himself has sworn never to smile again until the drow are extinct, and his clerics never smile, either. The player might not like that. Solonor, on the other hand, is serious, but not to the extent of the hatefilled Black Archer. They also hunt down brutal monsters or those that destroy without sense (his main foes are Malar and Talos). So you don't have to find an excuse that you turned those guys into a pincushion: they were defiling the woods, threatening nature.... And you sure don't have to eat a beast of malar... I'm playing such a cleric. It's nice. My advice for this: High Dexterity and Wisdom (of course). You might want enough Int to get a bonus, cause you need some skills: Knowledge (religion) (especially if you want to become a divine disciple or hierophant), Concentration (you might still find yourself in reach of the enemy), Spellcraft (never hurts) and of course Spot (an archer-cleric of an archer-deity without Spot is worse than a dwarf without beard!). A little constitution is handy, too (but you can easily boost that with bears endurance, or even empowered bears endurance). Put a low score in charisma (though that makes you bad at turning undead), cause Solonor-worshippers are usually serious and even grim, eschewing frivolous celebrations cause they distract from your duties. [B][/B] Don't forget to pick up some metamagic feats: Extend spell will make buffs last longer (you will be happy with that, and your party will thank you, too), Persistant spell will be of tremendous use later (persistant divine favor as 5th-level spell, persistant divine power as 8th), and empower spell will further help you with your buffs (bull's strength, bears endurance, and, if you take the elf domain, cat's grace, too) [B][/B] Yea, that combo can be pretty powerful (and we did change the rules so bow and ammo doesn't stack but the bow bestows it's power upon the ammo). The character is pretty powerful, but he has to: I'm the only one that can really help the others with buffs (we have another cleric, but that one's multiclassed as paladin so she doesn't have that much cleric spells. And our wizard banned transmutation...), one of the two healers, one of the damage-dealers with weapons, the only one that can use transportation magic (again, the wizard and his banned transmutation: I'll be the only party member that can use teleport, with miracle) , one of two party healers (although the other cleric could manage that alone, I think), and now that the wizard will be able to attend to sessions only now and then, I'll have to use spells of mass destruction, too (the fact that we now enter the Abyss and most of the cleric's damage spells deal fire damage doesn't help with that...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Archer changes
Top