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<blockquote data-quote="Sekhmet" data-source="post: 5948717" data-attributes="member: 97602"><p>I agree with you that every character shouldn't be able to counter everything, but they should all be able to do their job without being easily countered by the majority of the opposition. Just about any creature/enemy can charge you and thereby threaten you 'till you die, with you being relatively useless in melee, especially at low levels.</p><p></p><p>The major issue isn't high level play, when you can countercounter with enough forethought. Early and mid-level play is the real issue with precision damage (and one that isn't relevant to the thread).</p><p></p><p>My desire to refrain from Skirmish (an ability I don't particularly care for at early/mid levels) and GISH rules sort of pidgeon holes me into volley archery, which sounds fun, but lacks damage against higher level monsters with high DR. I guess I'll have to carry a lot of different arrow types.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5948717, member: 97602"] I agree with you that every character shouldn't be able to counter everything, but they should all be able to do their job without being easily countered by the majority of the opposition. Just about any creature/enemy can charge you and thereby threaten you 'till you die, with you being relatively useless in melee, especially at low levels. The major issue isn't high level play, when you can countercounter with enough forethought. Early and mid-level play is the real issue with precision damage (and one that isn't relevant to the thread). My desire to refrain from Skirmish (an ability I don't particularly care for at early/mid levels) and GISH rules sort of pidgeon holes me into volley archery, which sounds fun, but lacks damage against higher level monsters with high DR. I guess I'll have to carry a lot of different arrow types. [/QUOTE]
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