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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Archer help.
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<blockquote data-quote="Nezkrul" data-source="post: 5950089" data-attributes="member: 6682154"><p>a few things to respond to from naysayers...</p><p></p><p>Flying Carpet- never requires the ride skill to use, therefore it is not a mount (also, it's a magic item, not a creature)</p><p></p><p>That being said, if you are flying on the carpet or are already a flying/hovering race, you can be within 30 (or xbow sniper 60) feet of your target and NOT be chargeable. Plus, you should have the highest ac in the party after moving if you took the improved skirmish feat and your highest stat is dexterity. Don't forget your ranger spells... like <strong>Arrowmind</strong>.</p><p></p><p>Don't whine about precision based damage, please, cuz a simple 3rd (and in some cases 2nd) level spell totally negates ALL of your arrow damage. (windwall)</p><p></p><p>Now, that being said, if you buy a custom Quiver of Energy that has 2, 3, or all 4 energy types imbued into it (120k gp for all 4) and you use Raptor Arrows, you will still deal an awful lot of damage even if the target doesn't take your skirmish damage.</p><p></p><p>Warlocks aren't archers but they play like one.</p><p></p><p>Insectile template gives +4 dex but its +2 la.</p><p></p><p>And one more thing about the whole "my target is immune to skirmish damage", if you constantly face this issue in your campaign, you need to talk to your DM and ask him/her why he/she is making your character ineffective so often as opposed to the other players? (BTW, Swift Hunter makes your favored enemies NOT immune to your skirmish damage).</p></blockquote><p></p>
[QUOTE="Nezkrul, post: 5950089, member: 6682154"] a few things to respond to from naysayers... Flying Carpet- never requires the ride skill to use, therefore it is not a mount (also, it's a magic item, not a creature) That being said, if you are flying on the carpet or are already a flying/hovering race, you can be within 30 (or xbow sniper 60) feet of your target and NOT be chargeable. Plus, you should have the highest ac in the party after moving if you took the improved skirmish feat and your highest stat is dexterity. Don't forget your ranger spells... like [B]Arrowmind[/B]. Don't whine about precision based damage, please, cuz a simple 3rd (and in some cases 2nd) level spell totally negates ALL of your arrow damage. (windwall) Now, that being said, if you buy a custom Quiver of Energy that has 2, 3, or all 4 energy types imbued into it (120k gp for all 4) and you use Raptor Arrows, you will still deal an awful lot of damage even if the target doesn't take your skirmish damage. Warlocks aren't archers but they play like one. Insectile template gives +4 dex but its +2 la. And one more thing about the whole "my target is immune to skirmish damage", if you constantly face this issue in your campaign, you need to talk to your DM and ask him/her why he/she is making your character ineffective so often as opposed to the other players? (BTW, Swift Hunter makes your favored enemies NOT immune to your skirmish damage). [/QUOTE]
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