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[3.5] Archers nerfed! Meleers/Spellcasters rejoice!
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 917879" data-attributes="member: 1710"><p>So? My point stands. A quiver of silver-tipped arrows is doable in a low-magic campaign. But try explaining why you have a veritable rainbow of magical projectiles in a campaign where +1 weapons are rare and coveted.</p><p></p><p>That goes for the fighter too. Having to wheel around a cart with all of the characters' extra weapons is a bit silly.</p><p></p><p>At least the numbers are being reduced to help the PCs cope.</p><p></p><p>--</p><p>Obviously magic doesn't have to enter into it with creatures that have mundane weaknesses. Cold wrought iron is an example of this, fire as well in some situations. But when you start getting into stuff that isn't delivered to the monster as easily, like cold, a magical weapon is preferrable.</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 917879, member: 1710"] So? My point stands. A quiver of silver-tipped arrows is doable in a low-magic campaign. But try explaining why you have a veritable rainbow of magical projectiles in a campaign where +1 weapons are rare and coveted. That goes for the fighter too. Having to wheel around a cart with all of the characters' extra weapons is a bit silly. At least the numbers are being reduced to help the PCs cope. -- Obviously magic doesn't have to enter into it with creatures that have mundane weaknesses. Cold wrought iron is an example of this, fire as well in some situations. But when you start getting into stuff that isn't delivered to the monster as easily, like cold, a magical weapon is preferrable. [/QUOTE]
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[3.5] Archers nerfed! Meleers/Spellcasters rejoice!
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