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[3.5] Archers nerfed! Meleers/Spellcasters rejoice!
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<blockquote data-quote="Khorod" data-source="post: 918083" data-attributes="member: 1636"><p>There's also the lessened need to even bypass DR. DR will generally max at 15. That's for the scary big demons and dragons.</p><p></p><p>Chances are, werewolves will look like DR 5-10/silver, can your archer break that? So after the first encounter, the archer realizes, "hey these things are really tough. Does my character know what's wrong? Maybe I'll go ask a sage..." Then the party gets to go on a sidequest to find the silver arrows that will hurt the werewolves, while being attacked by said creatures.</p><p></p><p>So, the early battles are small and deadly, possibly requiring some running away, and the final battle, with well-armed PC's, can be huge, devastating to the enemy, and largely satisfying the the characters that had to wet themselves before.</p><p></p><p>The only drawbacks to this is</p><p>1) The party isn't rising to the role-playing demands of this much more flavorful system. This can happen, particularly with munchkins.</p><p>2) You might penetrate DR less, but it only takes 15 pnts of damage to guarantee some harm to most creatures.</p></blockquote><p></p>
[QUOTE="Khorod, post: 918083, member: 1636"] There's also the lessened need to even bypass DR. DR will generally max at 15. That's for the scary big demons and dragons. Chances are, werewolves will look like DR 5-10/silver, can your archer break that? So after the first encounter, the archer realizes, "hey these things are really tough. Does my character know what's wrong? Maybe I'll go ask a sage..." Then the party gets to go on a sidequest to find the silver arrows that will hurt the werewolves, while being attacked by said creatures. So, the early battles are small and deadly, possibly requiring some running away, and the final battle, with well-armed PC's, can be huge, devastating to the enemy, and largely satisfying the the characters that had to wet themselves before. The only drawbacks to this is 1) The party isn't rising to the role-playing demands of this much more flavorful system. This can happen, particularly with munchkins. 2) You might penetrate DR less, but it only takes 15 pnts of damage to guarantee some harm to most creatures. [/QUOTE]
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[3.5] Archers nerfed! Meleers/Spellcasters rejoice!
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