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D&D Older Editions, OSR, & D&D Variants
(3.5) aw screw it, I'm playing a Ninja
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5353294" data-attributes="member: 35909"><p>Unfotunately, Ninja is a really, really bad class. So the best tip I can give you is to just make a rogue and/or be a swordsage or dip into it.</p><p></p><p>That aside, IF you want to focus on melee, the feat Staggering Strike (C.Adventurer) is absolutely essential for your survival. Make sure to grab it at level 6, I think that's when you have the BAB to qualify.</p><p></p><p>I'd say ditch all of those feats. The feats that trade sneak attack dice for effects are geenerally always bad. The one to give up 5d6 to deal SA damage again one round later is decent, I suppose, but far from necessary. Brachiation is a cool feat, but having the trees around is very situational, and Fly makes climb obsolete at high levels. Which is where you say you're starting. Weapon Focus is a horrible feat in general, as others have said. Unless you need it to get something better, don't take it.</p><p></p><p>Unlike others, I'd recommend looking into archery, not TWF. Ninja can't sudden strike with flanking, only when foes lose dex to AC, so there's less reason to risk bodily harm in melee for them. Rapid Shot is basically like having TWF. If you go ranged, you want the Seeking enhancement <strong>badly</strong> (ANY concealment at all screws you over, which I think is bs, but that's a whole other tangent...) unless you are able to start with Improved Precise Shot (BAB +11). IPS does almost everything Seeking does*, and ignores all but total cover, too. And it lets you shoot into grapples with the 50% chance of hitting your friend. All of this is handy to any archer, but the fact that concealment screws you out of SS damage and the fact that grappling enemies <strong>lose their dex bonus to AC</strong> makes the feat an absolute gold mine for you.</p><p>*Seeking ignores ALL concelament, IPS is still foiled by total concealment (50% miss chance), so even if you have IPS, seeking is still somewhat useful. I wouldn't want to pay a +1 enhancement (which grows exponentially in effective cost as you add mroe enhancements to the weapon) for it at that point, but maybe you would.</p><p></p><p>If you have the ability to go ethereal or will soon, a ghost touch weapon is essential. Do you have access to Magic Item Compendium? It lets you get the ghost touch property cheaper and has a veritable avalanche of items to help you get past crit immunities or otherwise aid your sudden striking.</p><p></p><p>You need to deal with enemies that can see you even if you use Ghost Step. As you get higher in level, this becomes a VERY serious problem (seems like 24/7 True Seeing comes standard with double digit HD demons, for example...) and is part of the reason I really have to advise you to rethink Ninja... Make sure to get Use Magic Device (and wands/scrolls) or otherwise have a friendly spellcaster. You want grease and other effects that don't rely on vision to make foes flatfooted or lose dex to AC. Grappling, again, is a great way to get sudden strike if you have another PC or summoned monster to do that for you.</p><p></p><p>Hope this helped.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5353294, member: 35909"] Unfotunately, Ninja is a really, really bad class. So the best tip I can give you is to just make a rogue and/or be a swordsage or dip into it. That aside, IF you want to focus on melee, the feat Staggering Strike (C.Adventurer) is absolutely essential for your survival. Make sure to grab it at level 6, I think that's when you have the BAB to qualify. I'd say ditch all of those feats. The feats that trade sneak attack dice for effects are geenerally always bad. The one to give up 5d6 to deal SA damage again one round later is decent, I suppose, but far from necessary. Brachiation is a cool feat, but having the trees around is very situational, and Fly makes climb obsolete at high levels. Which is where you say you're starting. Weapon Focus is a horrible feat in general, as others have said. Unless you need it to get something better, don't take it. Unlike others, I'd recommend looking into archery, not TWF. Ninja can't sudden strike with flanking, only when foes lose dex to AC, so there's less reason to risk bodily harm in melee for them. Rapid Shot is basically like having TWF. If you go ranged, you want the Seeking enhancement [b]badly[/b] (ANY concealment at all screws you over, which I think is bs, but that's a whole other tangent...) unless you are able to start with Improved Precise Shot (BAB +11). IPS does almost everything Seeking does*, and ignores all but total cover, too. And it lets you shoot into grapples with the 50% chance of hitting your friend. All of this is handy to any archer, but the fact that concealment screws you out of SS damage and the fact that grappling enemies [b]lose their dex bonus to AC[/b] makes the feat an absolute gold mine for you. *Seeking ignores ALL concelament, IPS is still foiled by total concealment (50% miss chance), so even if you have IPS, seeking is still somewhat useful. I wouldn't want to pay a +1 enhancement (which grows exponentially in effective cost as you add mroe enhancements to the weapon) for it at that point, but maybe you would. If you have the ability to go ethereal or will soon, a ghost touch weapon is essential. Do you have access to Magic Item Compendium? It lets you get the ghost touch property cheaper and has a veritable avalanche of items to help you get past crit immunities or otherwise aid your sudden striking. You need to deal with enemies that can see you even if you use Ghost Step. As you get higher in level, this becomes a VERY serious problem (seems like 24/7 True Seeing comes standard with double digit HD demons, for example...) and is part of the reason I really have to advise you to rethink Ninja... Make sure to get Use Magic Device (and wands/scrolls) or otherwise have a friendly spellcaster. You want grease and other effects that don't rely on vision to make foes flatfooted or lose dex to AC. Grappling, again, is a great way to get sudden strike if you have another PC or summoned monster to do that for you. Hope this helped. [/QUOTE]
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