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[3.5] Bard Spell list Changes Summary
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<blockquote data-quote="Dave Turner" data-source="post: 941430" data-attributes="member: 12329"><p>I don't mean to sound overly critical, but could you explain this sentence? That seems like a very strange way to approach game design: </p><p></p><p>"What spells should we give the bard?"</p><p>"Well, there's three or four I think bards would really like. After that, I'll just fill up most of the list with some throw-away, trash spells that I don't think anyone would want anyway."</p><p></p><p>Why not just give the bard those few spells as spell-like abilities and ditch the spellcasting altogether? Shouldn't the bard spell list have lots of excellent choices? If the spell list seems a bit bare, shouldn't you either redesign some spells or design some new ones?</p></blockquote><p></p>
[QUOTE="Dave Turner, post: 941430, member: 12329"] I don't mean to sound overly critical, but could you explain this sentence? That seems like a very strange way to approach game design: "What spells should we give the bard?" "Well, there's three or four I think bards would really like. After that, I'll just fill up most of the list with some throw-away, trash spells that I don't think anyone would want anyway." Why not just give the bard those few spells as spell-like abilities and ditch the spellcasting altogether? Shouldn't the bard spell list have lots of excellent choices? If the spell list seems a bit bare, shouldn't you either redesign some spells or design some new ones? [/QUOTE]
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[3.5] Bard Spell list Changes Summary
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