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3.5 Bard's power?
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<blockquote data-quote="Argyle King" data-source="post: 5503216" data-attributes="member: 58416"><p>hmm... that's tough to answer. I wouldnt say "only," but a lot of people I had gamed with during my 3.5 days focused on damage dealing.</p><p> </p><p>Still, this is about the bard. Personally, one reason I found the bard powerful was that my 'spell' doesn't end until I stop playing. A second was that I could create power beyond a single encounter. Sure, winning one battle is fantastic, but planting a suggestion which wins a war (or convinced Nerull he should off someone) is even better. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p>Being a bard also meant I had an awesome Leadership score via which to attract cohorts and followers. ...because of high charisma and other factors.</p><p> </p><p> </p><p>I'm still haven't had a chance to dust off my 3.5 stuff and refresh my memory on what the second bard I played was. I want to say 'Seeker of The Song' or something like that, but I'm unsure. As I said, I haven't played 3rd Edition for quite a while.</p><p> </p><p>Also, am I correct in remembering that Suggestion is a supernatural ability? There's a feat in the MM which makes a save against one of your abilities tougher. That might be how I ramped up how hard the saves were.</p><p> </p><p>On a quick side note, I remember the GM once put us against some mindflayers. His thinking was to use some of my tactics against the party... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> for tat as it were. However, it backfired because I just mentally dominated the mindflayer and then controlled the rest of the enemy through its mind control by suggesting to it to give them the orders I wanted it to give.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5503216, member: 58416"] hmm... that's tough to answer. I wouldnt say "only," but a lot of people I had gamed with during my 3.5 days focused on damage dealing. Still, this is about the bard. Personally, one reason I found the bard powerful was that my 'spell' doesn't end until I stop playing. A second was that I could create power beyond a single encounter. Sure, winning one battle is fantastic, but planting a suggestion which wins a war (or convinced Nerull he should off someone) is even better. :D Being a bard also meant I had an awesome Leadership score via which to attract cohorts and followers. ...because of high charisma and other factors. I'm still haven't had a chance to dust off my 3.5 stuff and refresh my memory on what the second bard I played was. I want to say 'Seeker of The Song' or something like that, but I'm unsure. As I said, I haven't played 3rd Edition for quite a while. Also, am I correct in remembering that Suggestion is a supernatural ability? There's a feat in the MM which makes a save against one of your abilities tougher. That might be how I ramped up how hard the saves were. On a quick side note, I remember the GM once put us against some mindflayers. His thinking was to use some of my tactics against the party... :):):) for tat as it were. However, it backfired because I just mentally dominated the mindflayer and then controlled the rest of the enemy through its mind control by suggesting to it to give them the orders I wanted it to give. [/QUOTE]
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