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3.5 Bard's power?
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<blockquote data-quote="Dandu" data-source="post: 5503699" data-attributes="member: 85158"><p>Perhaps you are thinking of the 3.0 version. The 3.5 version that I am using is from Races of Faerun.</p><p>[sblock]Abilities and</p><p>Racial Features</p><p>Avariels have all the elven racial traits listed in the Player’s</p><p>Handbook, except as follows:</p><p>• +4 Dexterity, –2 Constitution, +2 Intelligence, +2 Wisdom.</p><p>Avariels have hollow bones and, as a result, are more fragile</p><p>than humans. At the same time, they are gifted with a keen</p><p>intuition and intellect, and an almost otherworldly grace.</p><p>• Keen Sight (Ex): Avariels gain a +4 racial bonus on all Spot</p><p>checks; this replaces the standard +2 racial bonus that most</p><p>elves gain.</p><p>• Avariels gain a +4 racial bonus on Jump checks. They are</p><p>strong for their weight.</p><p>• Proficient with either rapier or longsword; proficient with</p><p>lasso and bolas. This replaces the standard elven weapon proficiency</p><p>with longswords or rapiers and proficiency with shortbow,</p><p>longbow, composite longbow, and composite shortbows.</p><p>• Flight (Ex): Avariels have a flying speed of 50 feet with average</p><p>maneuverability, as long as they do not carry more than a</p><p>Medium load, are not wearing Heavy armor, and are not</p><p>fatigued or exhausted. Avariel wings have a span of 12 feet on</p><p>average; they cannot fly in an area that does not allow them</p><p>to fully extend their wings.</p><p>An avariel may make a dive attack. A dive attack works just</p><p>like a charge, but the avariel must descend a minimum of 30</p><p>feet and attack with a piercing weapon; if she hits, she deals</p><p>double damage. An avariel can use the run action while flying,</p><p>provided she flies in a straight line. For more information on</p><p>flight, see the Tactical Aerial Movement section in Chapter 3</p><p>of the DUNGEON MASTER’s Guide.</p><p>• Automatic Languages: Common, Elven, home region. Bonus</p><p>Languages: by region.</p><p>• Favored Class: Cleric.</p><p>• Level Adjustment: +3. Avariels are more powerful and gain</p><p>levels more slowly than most of the other common races of</p><p>Faerûn. See Table 1 in the Introduction.[/sblock]</p><p></p><p>STR: 14 DEX: 14 CON: 14 INT: 10 WIS: 10 CHA: 16; standard 32 point buy.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5503699, member: 85158"] Perhaps you are thinking of the 3.0 version. The 3.5 version that I am using is from Races of Faerun. [sblock]Abilities and Racial Features Avariels have all the elven racial traits listed in the Player’s Handbook, except as follows: • +4 Dexterity, –2 Constitution, +2 Intelligence, +2 Wisdom. Avariels have hollow bones and, as a result, are more fragile than humans. At the same time, they are gifted with a keen intuition and intellect, and an almost otherworldly grace. • Keen Sight (Ex): Avariels gain a +4 racial bonus on all Spot checks; this replaces the standard +2 racial bonus that most elves gain. • Avariels gain a +4 racial bonus on Jump checks. They are strong for their weight. • Proficient with either rapier or longsword; proficient with lasso and bolas. This replaces the standard elven weapon proficiency with longswords or rapiers and proficiency with shortbow, longbow, composite longbow, and composite shortbows. • Flight (Ex): Avariels have a flying speed of 50 feet with average maneuverability, as long as they do not carry more than a Medium load, are not wearing Heavy armor, and are not fatigued or exhausted. Avariel wings have a span of 12 feet on average; they cannot fly in an area that does not allow them to fully extend their wings. An avariel may make a dive attack. A dive attack works just like a charge, but the avariel must descend a minimum of 30 feet and attack with a piercing weapon; if she hits, she deals double damage. An avariel can use the run action while flying, provided she flies in a straight line. For more information on flight, see the Tactical Aerial Movement section in Chapter 3 of the DUNGEON MASTER’s Guide. • Automatic Languages: Common, Elven, home region. Bonus Languages: by region. • Favored Class: Cleric. • Level Adjustment: +3. Avariels are more powerful and gain levels more slowly than most of the other common races of Faerûn. See Table 1 in the Introduction.[/sblock] STR: 14 DEX: 14 CON: 14 INT: 10 WIS: 10 CHA: 16; standard 32 point buy. [/QUOTE]
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