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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5400597" data-attributes="member: 35909"><p>10 minutes. It's a minute/level spell. Sometimes 10 minutes may mean multiple combats, a lot of times it won't and 1 minute would have been sufficient. Certainly not worth paying many times the price for, IMO (by DMG table 10x as much, but again that's clearly a bogus equation to apply to this item).</p><p></p><p>I just disagreed that a level 1 spell buff of moderate duration should be worth anywhere near 20k, that's just really excessive to me. If you feel the need to jack up the price that much, may as well just ban the item to begin with.</p><p></p><p>Why is everyone focused on "continuous" items, though? The same equation/multipliers would apply if it were just infinite use activated. If you actually have a choice in the matter, continuous would almost always be the no-brainer pick. So I always figured that in most cases you don't get to pick, the nature of the spell determines which type of item it is and the default leans heavily towards infinite use activation.</p><p></p><p>So, for the 4000 gp that an above poster tallied, you'd have an item that let you enlarge person yourself whenever you wanted, for 1 min. duration each time. While it's not a written rule, refreshing the item every round or every other round would severely slow down party travel and just be really ridiculous (not to mention insanely monotonous to the character), so I'd tell the PC he can only refresh it once/minute for such reasons. And whenever a combat rolled around, roll a d10 to see how many rounds of enlarge were left, probably meaning he'd need to burn an action in combat to renew it at some point. For 4000 gp for a 50 gp potion effect, that sounds plenty fair.</p><p>/houserules</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5400597, member: 35909"] 10 minutes. It's a minute/level spell. Sometimes 10 minutes may mean multiple combats, a lot of times it won't and 1 minute would have been sufficient. Certainly not worth paying many times the price for, IMO (by DMG table 10x as much, but again that's clearly a bogus equation to apply to this item). I just disagreed that a level 1 spell buff of moderate duration should be worth anywhere near 20k, that's just really excessive to me. If you feel the need to jack up the price that much, may as well just ban the item to begin with. Why is everyone focused on "continuous" items, though? The same equation/multipliers would apply if it were just infinite use activated. If you actually have a choice in the matter, continuous would almost always be the no-brainer pick. So I always figured that in most cases you don't get to pick, the nature of the spell determines which type of item it is and the default leans heavily towards infinite use activation. So, for the 4000 gp that an above poster tallied, you'd have an item that let you enlarge person yourself whenever you wanted, for 1 min. duration each time. While it's not a written rule, refreshing the item every round or every other round would severely slow down party travel and just be really ridiculous (not to mention insanely monotonous to the character), so I'd tell the PC he can only refresh it once/minute for such reasons. And whenever a combat rolled around, roll a d10 to see how many rounds of enlarge were left, probably meaning he'd need to burn an action in combat to renew it at some point. For 4000 gp for a 50 gp potion effect, that sounds plenty fair. /houserules [/QUOTE]
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