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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Best classes.
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<blockquote data-quote="Jackinthegreen" data-source="post: 6090621" data-attributes="member: 6678119"><p>It is the circumstances that can make a character powerful or useless. T1 characters tend to have many, many ways to get through things, but only if their spells and such are lined up for the task. Keeping track of those spells or powers is a hassle that not many can actually keep up with. Some people just don't want all that bookkeeping, hence why they might choose a different class than "the most powerful." For the record, if anyone wanted "most powerful" it'd probably be Pun-Pun, and thus all sense of fun would die upon achieving effectively infinite godly power.</p><p></p><p>And that's one of the reasons people don't play the most powerful classes: It gets to the point where they know they can win almost regardless of what the DM throws out, so why even bother playing? Going with a lower-power character can make things interesting because you don't know what'll happen next and don't know with any kind of certainly whether the next fight is going to be a wn or perhaps a TPK instead.</p><p></p><p>Also, some people play "weaker" classes so that they don't overload the DM. Some DMs have trouble challenging powerful characters and once that happens the game becomes difficult in the worst sense of the word for gaming. It might be better to get a bit more mileage out of a character before the game starts to unwind.</p><p></p><p>Yes, there is a lot of discussion about uberly powerful characters or whatever. Sometimes it's just mental "exercise," so don't even bother with it unless you want to engage in that kind of exercise too. If you want to see how things actually go, look at campaigns that actually happened and see how those went. Chances are you'll see that most games don't have quite the discrepancy that all the discussion would have you believe happens.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6090621, member: 6678119"] It is the circumstances that can make a character powerful or useless. T1 characters tend to have many, many ways to get through things, but only if their spells and such are lined up for the task. Keeping track of those spells or powers is a hassle that not many can actually keep up with. Some people just don't want all that bookkeeping, hence why they might choose a different class than "the most powerful." For the record, if anyone wanted "most powerful" it'd probably be Pun-Pun, and thus all sense of fun would die upon achieving effectively infinite godly power. And that's one of the reasons people don't play the most powerful classes: It gets to the point where they know they can win almost regardless of what the DM throws out, so why even bother playing? Going with a lower-power character can make things interesting because you don't know what'll happen next and don't know with any kind of certainly whether the next fight is going to be a wn or perhaps a TPK instead. Also, some people play "weaker" classes so that they don't overload the DM. Some DMs have trouble challenging powerful characters and once that happens the game becomes difficult in the worst sense of the word for gaming. It might be better to get a bit more mileage out of a character before the game starts to unwind. Yes, there is a lot of discussion about uberly powerful characters or whatever. Sometimes it's just mental "exercise," so don't even bother with it unless you want to engage in that kind of exercise too. If you want to see how things actually go, look at campaigns that actually happened and see how those went. Chances are you'll see that most games don't have quite the discrepancy that all the discussion would have you believe happens. [/QUOTE]
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