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<blockquote data-quote="RUMBLETiGER" data-source="post: 6090727" data-attributes="member: 6674868"><p>I think a party consisting of a Druid & animal companion, Cleric and a Wizard would rock. Who needs all those other classes anyway? Ohhh... or 4 Druids + 4 animal companions + <em>Summon Nature's Allies</em>...</p><p></p><p>...Slightly more serious, There are execellent classes, there are good classes, and then there are classes that simply don't deliver on what they say they are supposed to do. I have a player who fully expected the Ninja class to be awesome, but when he tried to play the Ninja class like a ninja, it failed to deliver. So he rolled up a Hexblade... >_<. Yeah, a lot of dissapointment all around for my buddy that campaign.</p><p></p><p>The tier system simply states that some classes can do many things well, some classes can do one or two things well, and some classes really aren't that effective at anything. </p><p></p><p>THere's nothing wrong with the Fighter. He can hit stuff, and take hits. Cool. Thing is, the Druid can also hit stuff, take hits, cast spells, heal, be a diplomat, train critters, and has a pet that can hit stuff and take a hit, sometimes better than a Fighter can. </p><p></p><p>Spells can often suppliment or even outshine skills. <a href="http://www.enworld.org/forum/showthread.php?327144-Help-me-list-spells-that-make-skills-irrelevant" target="_blank">I Made This Thread</a> as a way to demonstrate that the Wizard and/or Cleric can replace the party Rogue or Bard for most skills. Yes, a player can make an excellent skill monkey from the skillful base classes. I myself have played a Factotum and thuroughly enjoyed it. However, A Wizard can do the job of the party Rogue, and his own job. And with an appropriate <em>summon</em>, he can do the Fighter's job. An Archivist at level 3 with the right spells can grant himself a +17 in any skill in the game and use it as if trained.</p><p></p><p>...All of this only matters based upon how the players and DM play. The Druid could choose to try to take on the job of the rest of the entire party, which would be no fun for everyone else, or he can choose to cover bases only he can do well and compliment the other players. Just because it's possible to do everything does not mean one should choose to. </p><p></p><p>I played a game where a buddy of mine wanted to DM for two friends who'd never played D&D before. He asked me to design a character that could carry the party if necissary until the players got the hand of what their characters could do. The other 2 players made a Ranger and a Bard, I designed a Strongheart Halfling Druid with the <a href="http://www.wizards.com/default.asp?x=dnd/re/20031118a" target="_blank">Wild Cohort</a> feat to give myself 2 Swindlespitter dino's at level 1 and I made liberal use of the <a href="http://therafimrpg.wikidot.com/aspect-of-the-wolf" target="_blank"><em>Aspect of the Wolf</em></a> spell. At first level my Druid & pets dominated combat with damage, battlefield control and provided out of combat healing. By level 2 the Ranger figured out how to hit effectively and the Bard started using spells logically, the dino's were set free and I assumed more of a party support role while the Ranger took the melee forefront. They became greater, I became less, and everyone had fun.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6090727, member: 6674868"] I think a party consisting of a Druid & animal companion, Cleric and a Wizard would rock. Who needs all those other classes anyway? Ohhh... or 4 Druids + 4 animal companions + [I]Summon Nature's Allies[/I]... ...Slightly more serious, There are execellent classes, there are good classes, and then there are classes that simply don't deliver on what they say they are supposed to do. I have a player who fully expected the Ninja class to be awesome, but when he tried to play the Ninja class like a ninja, it failed to deliver. So he rolled up a Hexblade... >_<. Yeah, a lot of dissapointment all around for my buddy that campaign. The tier system simply states that some classes can do many things well, some classes can do one or two things well, and some classes really aren't that effective at anything. THere's nothing wrong with the Fighter. He can hit stuff, and take hits. Cool. Thing is, the Druid can also hit stuff, take hits, cast spells, heal, be a diplomat, train critters, and has a pet that can hit stuff and take a hit, sometimes better than a Fighter can. Spells can often suppliment or even outshine skills. [URL="http://www.enworld.org/forum/showthread.php?327144-Help-me-list-spells-that-make-skills-irrelevant"]I Made This Thread[/URL] as a way to demonstrate that the Wizard and/or Cleric can replace the party Rogue or Bard for most skills. Yes, a player can make an excellent skill monkey from the skillful base classes. I myself have played a Factotum and thuroughly enjoyed it. However, A Wizard can do the job of the party Rogue, and his own job. And with an appropriate [I]summon[/I], he can do the Fighter's job. An Archivist at level 3 with the right spells can grant himself a +17 in any skill in the game and use it as if trained. ...All of this only matters based upon how the players and DM play. The Druid could choose to try to take on the job of the rest of the entire party, which would be no fun for everyone else, or he can choose to cover bases only he can do well and compliment the other players. Just because it's possible to do everything does not mean one should choose to. I played a game where a buddy of mine wanted to DM for two friends who'd never played D&D before. He asked me to design a character that could carry the party if necissary until the players got the hand of what their characters could do. The other 2 players made a Ranger and a Bard, I designed a Strongheart Halfling Druid with the [URL="http://www.wizards.com/default.asp?x=dnd/re/20031118a"]Wild Cohort[/URL] feat to give myself 2 Swindlespitter dino's at level 1 and I made liberal use of the [URL="http://therafimrpg.wikidot.com/aspect-of-the-wolf"][I]Aspect of the Wolf[/I][/URL] spell. At first level my Druid & pets dominated combat with damage, battlefield control and provided out of combat healing. By level 2 the Ranger figured out how to hit effectively and the Bard started using spells logically, the dino's were set free and I assumed more of a party support role while the Ranger took the melee forefront. They became greater, I became less, and everyone had fun. [/QUOTE]
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