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3.5 Bhut
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<blockquote data-quote="johnsemlak" data-source="post: 1542027" data-attributes="member: 7233"><p>OK, here's a revised write up, with the text description as well.</p><p></p><p><strong>Bhut</strong></p><p><strong>Medium-Size monstrous humanoid (shapechanger)</strong></p><p></p><p>Hit Dice: 7d8+7 (38 hp)</p><p>Initiative:+4 (+4 Improved Initiative)</p><p>Speed: 30 ft.</p><p>AC: 16 (+6 natural)</p><p>Attacks: <strong>Bite +8 melee, 2 Claws +3 melee</strong></p><p>Damage: Bite 1d6+1, Claws 1d4</p><p>Space/Reach: 5 ft. by 5 ft. / 5 ft.</p><p>Special Attacks: Numbing bite</p><p>Special Qualities: Inscrutable aura, damage reduction 5/Magic, darkvision 60 ft., undead immunities, vulnerable to blessed weapons</p><p>Saves: Fort +5, Ref +5, Will +5</p><p>Abilities: Str 12, Dex 11, Con 13, Int 12, Wis 11, Cha 12</p><p>Skills: <strong>Bluff +6</strong>, <strong>Hide +8</strong>, Listen +4, <strong>Move Silently +11</strong>, Search +4, Spot +3</p><p>Feats: Great Fortitude, Improved Initiative, <strong>Stealthy</strong></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, Pair, Pack (2d4)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Usually neutral evil</p><p>Advancement: 8?10 HD (Medium-size), 11?20 HD (Large)</p><p></p><p>Bhuts are intelligent, evil beings similar in many ways to lycanthropes and undead. During the daytime, bhuts appear to be normal humans. At night their hair becomes wild and their skin scaly. Their hands turn into claws, and their teeth become fangs. While in this form, they hunt humans and demi-humans for food. They are extremely clever and often use deception and trickery to obtain their meals.</p><p></p><p>Bhuts prefer to live near human settlements, preying on those living there. Often, they will work together. Normally, they will assume some innocent cover (monks, traveling gypsies, a family on the edge of town, etc.) to prevent suspicion.</p><p></p><p>Combat</p><p><strong>Inscrutable Aura (Ex)</strong>: The aura of a bhut is difficult to divine, as though it is the subject of an undetectable alignment spell.</p><p><strong>Numbing Bite (Ex)</strong>: Any creature taking damage from a bhut?s bite attack must make a Fortitude save (DC 15). Creatures that fail this save are considered Flat-footed until their next action, and Shaken for 1d4 subsequent rounds.</p><p><strong>Undead Immunities (Ex)</strong>: Although not actually undead, bhuts do share some characteristic immunities of that state. They are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. They are, however, subject to all other effects as normal.</p><p><strong>Vulnerable to Blessed Weapons (Ex)</strong>: Any hit scored on a bhut by a blessed or holy weapon forces the bhut to make an immediate Fortitude Save (DC 10 + the damage dealt) or die immediately.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 1542027, member: 7233"] OK, here's a revised write up, with the text description as well. [b]Bhut Medium-Size monstrous humanoid (shapechanger)[/b] Hit Dice: 7d8+7 (38 hp) Initiative:+4 (+4 Improved Initiative) Speed: 30 ft. AC: 16 (+6 natural) Attacks: [b]Bite +8 melee, 2 Claws +3 melee[/b] Damage: Bite 1d6+1, Claws 1d4 Space/Reach: 5 ft. by 5 ft. / 5 ft. Special Attacks: Numbing bite Special Qualities: Inscrutable aura, damage reduction 5/Magic, darkvision 60 ft., undead immunities, vulnerable to blessed weapons Saves: Fort +5, Ref +5, Will +5 Abilities: Str 12, Dex 11, Con 13, Int 12, Wis 11, Cha 12 Skills: [b]Bluff +6[/b], [b]Hide +8[/b], Listen +4, [b]Move Silently +11[/b], Search +4, Spot +3 Feats: Great Fortitude, Improved Initiative, [b]Stealthy[/b] Climate/Terrain: Any land Organization: Solitary, Pair, Pack (2d4) Challenge Rating: 5 Treasure: Standard Alignment: Usually neutral evil Advancement: 8?10 HD (Medium-size), 11?20 HD (Large) Bhuts are intelligent, evil beings similar in many ways to lycanthropes and undead. During the daytime, bhuts appear to be normal humans. At night their hair becomes wild and their skin scaly. Their hands turn into claws, and their teeth become fangs. While in this form, they hunt humans and demi-humans for food. They are extremely clever and often use deception and trickery to obtain their meals. Bhuts prefer to live near human settlements, preying on those living there. Often, they will work together. Normally, they will assume some innocent cover (monks, traveling gypsies, a family on the edge of town, etc.) to prevent suspicion. Combat [b]Inscrutable Aura (Ex)[/b]: The aura of a bhut is difficult to divine, as though it is the subject of an undetectable alignment spell. [b]Numbing Bite (Ex)[/b]: Any creature taking damage from a bhut?s bite attack must make a Fortitude save (DC 15). Creatures that fail this save are considered Flat-footed until their next action, and Shaken for 1d4 subsequent rounds. [b]Undead Immunities (Ex)[/b]: Although not actually undead, bhuts do share some characteristic immunities of that state. They are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. They are, however, subject to all other effects as normal. [b]Vulnerable to Blessed Weapons (Ex)[/b]: Any hit scored on a bhut by a blessed or holy weapon forces the bhut to make an immediate Fortitude Save (DC 10 + the damage dealt) or die immediately. [/QUOTE]
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